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Documentation/technical: describe multi-pack reverse indexes
As a prerequisite to implementing multi-pack bitmaps, motivate and describe the format and ordering of the multi-pack reverse index. The subsequent patch will implement reading this format, and the patch after that will implement writing it while producing a multi-pack index. Co-authored-by: Jeff King <[email protected]> Signed-off-by: Jeff King <[email protected]> Signed-off-by: Taylor Blau <[email protected]> Signed-off-by: Junio C Hamano <[email protected]>
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Documentation/technical/pack-format.txt

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Index checksum of the above contents.
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== multi-pack-index reverse indexes
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Similar to the pack-based reverse index, the multi-pack index can also
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be used to generate a reverse index.
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Instead of mapping between offset, pack-, and index position, this
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reverse index maps between an object's position within the MIDX, and
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that object's position within a pseudo-pack that the MIDX describes
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(i.e., the ith entry of the multi-pack reverse index holds the MIDX
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position of ith object in pseudo-pack order).
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To clarify the difference between these orderings, consider a multi-pack
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reachability bitmap (which does not yet exist, but is what we are
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building towards here). Each bit needs to correspond to an object in the
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MIDX, and so we need an efficient mapping from bit position to MIDX
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position.
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One solution is to let bits occupy the same position in the oid-sorted
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index stored by the MIDX. But because oids are effectively random, their
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resulting reachability bitmaps would have no locality, and thus compress
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poorly. (This is the reason that single-pack bitmaps use the pack
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ordering, and not the .idx ordering, for the same purpose.)
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So we'd like to define an ordering for the whole MIDX based around
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pack ordering, which has far better locality (and thus compresses more
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efficiently). We can think of a pseudo-pack created by the concatenation
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of all of the packs in the MIDX. E.g., if we had a MIDX with three packs
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(a, b, c), with 10, 15, and 20 objects respectively, we can imagine an
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ordering of the objects like:
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|a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|
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where the ordering of the packs is defined by the MIDX's pack list,
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and then the ordering of objects within each pack is the same as the
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order in the actual packfile.
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Given the list of packs and their counts of objects, you can
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naïvely reconstruct that pseudo-pack ordering (e.g., the object at
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position 27 must be (c,1) because packs "a" and "b" consumed 25 of the
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slots). But there's a catch. Objects may be duplicated between packs, in
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which case the MIDX only stores one pointer to the object (and thus we'd
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want only one slot in the bitmap).
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Callers could handle duplicates themselves by reading objects in order
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of their bit-position, but that's linear in the number of objects, and
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much too expensive for ordinary bitmap lookups. Building a reverse index
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solves this, since it is the logical inverse of the index, and that
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index has already removed duplicates. But, building a reverse index on
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the fly can be expensive. Since we already have an on-disk format for
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pack-based reverse indexes, let's reuse it for the MIDX's pseudo-pack,
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too.
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Objects from the MIDX are ordered as follows to string together the
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pseudo-pack. Let `pack(o)` return the pack from which `o` was selected
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by the MIDX, and define an ordering of packs based on their numeric ID
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(as stored by the MIDX). Let `offset(o)` return the object offset of `o`
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within `pack(o)`. Then, compare `o1` and `o2` as follows:
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- If one of `pack(o1)` and `pack(o2)` is preferred and the other
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is not, then the preferred one sorts first.
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(This is a detail that allows the MIDX bitmap to determine which
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pack should be used by the pack-reuse mechanism, since it can ask
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the MIDX for the pack containing the object at bit position 0).
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- If `pack(o1) ≠ pack(o2)`, then sort the two objects in descending
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order based on the pack ID.
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- Otherwise, `pack(o1) = pack(o2)`, and the objects are sorted in
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pack-order (i.e., `o1` sorts ahead of `o2` exactly when `offset(o1)
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< offset(o2)`).
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In short, a MIDX's pseudo-pack is the de-duplicated concatenation of
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objects in packs stored by the MIDX, laid out in pack order, and the
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packs arranged in MIDX order (with the preferred pack coming first).
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Finally, note that the MIDX's reverse index is not stored as a chunk in
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the multi-pack-index itself. This is done because the reverse index
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includes the checksum of the pack or MIDX to which it belongs, which
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makes it impossible to write in the MIDX. To avoid races when rewriting
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the MIDX, a MIDX reverse index includes the MIDX's checksum in its
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filename (e.g., `multi-pack-index-xyz.rev`).

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