@@ -379,3 +379,86 @@ CHUNK DATA:
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TRAILER:
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Index checksum of the above contents.
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+
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+ == multi-pack-index reverse indexes
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+
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+ Similar to the pack-based reverse index, the multi-pack index can also
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+ be used to generate a reverse index.
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+
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+ Instead of mapping between offset, pack-, and index position, this
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+ reverse index maps between an object's position within the MIDX, and
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+ that object's position within a pseudo-pack that the MIDX describes
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+ (i.e., the ith entry of the multi-pack reverse index holds the MIDX
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+ position of ith object in pseudo-pack order).
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+
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+ To clarify the difference between these orderings, consider a multi-pack
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+ reachability bitmap (which does not yet exist, but is what we are
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+ building towards here). Each bit needs to correspond to an object in the
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+ MIDX, and so we need an efficient mapping from bit position to MIDX
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+ position.
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+
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+ One solution is to let bits occupy the same position in the oid-sorted
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+ index stored by the MIDX. But because oids are effectively random, their
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+ resulting reachability bitmaps would have no locality, and thus compress
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+ poorly. (This is the reason that single-pack bitmaps use the pack
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+ ordering, and not the .idx ordering, for the same purpose.)
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+
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+ So we'd like to define an ordering for the whole MIDX based around
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+ pack ordering, which has far better locality (and thus compresses more
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+ efficiently). We can think of a pseudo-pack created by the concatenation
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+ of all of the packs in the MIDX. E.g., if we had a MIDX with three packs
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+ (a, b, c), with 10, 15, and 20 objects respectively, we can imagine an
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+ ordering of the objects like:
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+
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+ |a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|
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+
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+ where the ordering of the packs is defined by the MIDX's pack list,
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+ and then the ordering of objects within each pack is the same as the
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+ order in the actual packfile.
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+
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+ Given the list of packs and their counts of objects, you can
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+ naïvely reconstruct that pseudo-pack ordering (e.g., the object at
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+ position 27 must be (c,1) because packs "a" and "b" consumed 25 of the
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+ slots). But there's a catch. Objects may be duplicated between packs, in
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+ which case the MIDX only stores one pointer to the object (and thus we'd
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+ want only one slot in the bitmap).
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+
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+ Callers could handle duplicates themselves by reading objects in order
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+ of their bit-position, but that's linear in the number of objects, and
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+ much too expensive for ordinary bitmap lookups. Building a reverse index
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+ solves this, since it is the logical inverse of the index, and that
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+ index has already removed duplicates. But, building a reverse index on
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+ the fly can be expensive. Since we already have an on-disk format for
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+ pack-based reverse indexes, let's reuse it for the MIDX's pseudo-pack,
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+ too.
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+
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+ Objects from the MIDX are ordered as follows to string together the
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+ pseudo-pack. Let `pack(o)` return the pack from which `o` was selected
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+ by the MIDX, and define an ordering of packs based on their numeric ID
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+ (as stored by the MIDX). Let `offset(o)` return the object offset of `o`
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+ within `pack(o)`. Then, compare `o1` and `o2` as follows:
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+
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+ - If one of `pack(o1)` and `pack(o2)` is preferred and the other
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+ is not, then the preferred one sorts first.
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+ +
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+ (This is a detail that allows the MIDX bitmap to determine which
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+ pack should be used by the pack-reuse mechanism, since it can ask
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+ the MIDX for the pack containing the object at bit position 0).
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+
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+ - If `pack(o1) ≠ pack(o2)`, then sort the two objects in descending
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+ order based on the pack ID.
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+
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+ - Otherwise, `pack(o1) = pack(o2)`, and the objects are sorted in
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+ pack-order (i.e., `o1` sorts ahead of `o2` exactly when `offset(o1)
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+ < offset(o2)`).
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+
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+ In short, a MIDX's pseudo-pack is the de-duplicated concatenation of
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+ objects in packs stored by the MIDX, laid out in pack order, and the
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+ packs arranged in MIDX order (with the preferred pack coming first).
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+
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+ Finally, note that the MIDX's reverse index is not stored as a chunk in
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+ the multi-pack-index itself. This is done because the reverse index
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+ includes the checksum of the pack or MIDX to which it belongs, which
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+ makes it impossible to write in the MIDX. To avoid races when rewriting
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+ the MIDX, a MIDX reverse index includes the MIDX's checksum in its
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+ filename (e.g., `multi-pack-index-xyz.rev`).
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