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Copy file name to clipboardExpand all lines: docs/dyn/transcoder_v1beta1.projects.locations.jobTemplates.html
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@@ -318,8 +318,8 @@ <h3>Method Details</h3>
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"interval": "A String", # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
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"quality": 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
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"rowCount": 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer.
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
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"startTimeOffset": "A String", # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
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"totalCount": 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
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},
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"interval": "A String", # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
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"quality": 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
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"rowCount": 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer.
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
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"startTimeOffset": "A String", # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
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"totalCount": 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
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},
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"interval": "A String", # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
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"quality": 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
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"rowCount": 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer.
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
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"startTimeOffset": "A String", # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
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"totalCount": 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
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},
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"interval": "A String", # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
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"quality": 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
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"rowCount": 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer.
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
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"startTimeOffset": "A String", # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
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"totalCount": 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
Copy file name to clipboardExpand all lines: docs/dyn/transcoder_v1beta1.projects.locations.jobs.html
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@@ -318,8 +318,8 @@ <h3>Method Details</h3>
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"interval": "A String", # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
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"quality": 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
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"rowCount": 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer.
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
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"startTimeOffset": "A String", # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
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"totalCount": 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
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},
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"interval": "A String", # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
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"quality": 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
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"rowCount": 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer.
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
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"startTimeOffset": "A String", # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
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"totalCount": 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
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},
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"interval": "A String", # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
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"quality": 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
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"rowCount": 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer.
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
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"startTimeOffset": "A String", # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
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"totalCount": 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
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},
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"interval": "A String", # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
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"quality": 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
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"rowCount": 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer.
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer.
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"spriteHeightPixels": 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
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"spriteWidthPixels": 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
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"startTimeOffset": "A String", # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
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"totalCount": 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
"description": "View and manage your data across Google Cloud Platform services"
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"description": "See, edit, configure, and delete your Google Cloud Platform data"
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}
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}
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}
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}
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}
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},
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"revision": "20210301",
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"revision": "20210323",
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"rootUrl": "https://transcoder.googleapis.com/",
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"schemas": {
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"AdBreak": {
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"type": "integer"
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},
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"spriteHeightPixels": {
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"description": "Required. The height of sprite in pixels. Must be an even integer.",
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"description": "Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).",
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"format": "int32",
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"type": "integer"
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},
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"spriteWidthPixels": {
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"description": "Required. The width of sprite in pixels. Must be an even integer.",
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"description": "Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).",
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