Skip to content

Commit 3c84a3e

Browse files
chore(transcoder): update the api
1 parent 26506f2 commit 3c84a3e

File tree

3 files changed

+20
-20
lines changed

3 files changed

+20
-20
lines changed

docs/dyn/transcoder_v1beta1.projects.locations.jobTemplates.html

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -318,8 +318,8 @@ <h3>Method Details</h3>
318318
&quot;interval&quot;: &quot;A String&quot;, # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
319319
&quot;quality&quot;: 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
320320
&quot;rowCount&quot;: 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
321-
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer.
322-
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer.
321+
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
322+
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
323323
&quot;startTimeOffset&quot;: &quot;A String&quot;, # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
324324
&quot;totalCount&quot;: 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
325325
},
@@ -548,8 +548,8 @@ <h3>Method Details</h3>
548548
&quot;interval&quot;: &quot;A String&quot;, # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
549549
&quot;quality&quot;: 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
550550
&quot;rowCount&quot;: 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
551-
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer.
552-
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer.
551+
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
552+
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
553553
&quot;startTimeOffset&quot;: &quot;A String&quot;, # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
554554
&quot;totalCount&quot;: 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
555555
},
@@ -802,8 +802,8 @@ <h3>Method Details</h3>
802802
&quot;interval&quot;: &quot;A String&quot;, # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
803803
&quot;quality&quot;: 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
804804
&quot;rowCount&quot;: 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
805-
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer.
806-
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer.
805+
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
806+
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
807807
&quot;startTimeOffset&quot;: &quot;A String&quot;, # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
808808
&quot;totalCount&quot;: 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
809809
},
@@ -1042,8 +1042,8 @@ <h3>Method Details</h3>
10421042
&quot;interval&quot;: &quot;A String&quot;, # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
10431043
&quot;quality&quot;: 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
10441044
&quot;rowCount&quot;: 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
1045-
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer.
1046-
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer.
1045+
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
1046+
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
10471047
&quot;startTimeOffset&quot;: &quot;A String&quot;, # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
10481048
&quot;totalCount&quot;: 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
10491049
},

docs/dyn/transcoder_v1beta1.projects.locations.jobs.html

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -318,8 +318,8 @@ <h3>Method Details</h3>
318318
&quot;interval&quot;: &quot;A String&quot;, # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
319319
&quot;quality&quot;: 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
320320
&quot;rowCount&quot;: 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
321-
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer.
322-
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer.
321+
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
322+
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
323323
&quot;startTimeOffset&quot;: &quot;A String&quot;, # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
324324
&quot;totalCount&quot;: 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
325325
},
@@ -572,8 +572,8 @@ <h3>Method Details</h3>
572572
&quot;interval&quot;: &quot;A String&quot;, # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
573573
&quot;quality&quot;: 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
574574
&quot;rowCount&quot;: 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
575-
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer.
576-
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer.
575+
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
576+
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
577577
&quot;startTimeOffset&quot;: &quot;A String&quot;, # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
578578
&quot;totalCount&quot;: 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
579579
},
@@ -851,8 +851,8 @@ <h3>Method Details</h3>
851851
&quot;interval&quot;: &quot;A String&quot;, # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
852852
&quot;quality&quot;: 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
853853
&quot;rowCount&quot;: 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
854-
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer.
855-
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer.
854+
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
855+
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
856856
&quot;startTimeOffset&quot;: &quot;A String&quot;, # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
857857
&quot;totalCount&quot;: 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
858858
},
@@ -1116,8 +1116,8 @@ <h3>Method Details</h3>
11161116
&quot;interval&quot;: &quot;A String&quot;, # Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
11171117
&quot;quality&quot;: 42, # The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
11181118
&quot;rowCount&quot;: 42, # The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
1119-
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer.
1120-
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer.
1119+
&quot;spriteHeightPixels&quot;: 42, # Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
1120+
&quot;spriteWidthPixels&quot;: 42, # Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
11211121
&quot;startTimeOffset&quot;: &quot;A String&quot;, # Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
11221122
&quot;totalCount&quot;: 42, # Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
11231123
},

googleapiclient/discovery_cache/documents/transcoder.v1beta1.json

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
33
"oauth2": {
44
"scopes": {
55
"https://www.googleapis.com/auth/cloud-platform": {
6-
"description": "View and manage your data across Google Cloud Platform services"
6+
"description": "See, edit, configure, and delete your Google Cloud Platform data"
77
}
88
}
99
}
@@ -355,7 +355,7 @@
355355
}
356356
}
357357
},
358-
"revision": "20210301",
358+
"revision": "20210323",
359359
"rootUrl": "https://transcoder.googleapis.com/",
360360
"schemas": {
361361
"AdBreak": {
@@ -1355,12 +1355,12 @@
13551355
"type": "integer"
13561356
},
13571357
"spriteHeightPixels": {
1358-
"description": "Required. The height of sprite in pixels. Must be an even integer.",
1358+
"description": "Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).",
13591359
"format": "int32",
13601360
"type": "integer"
13611361
},
13621362
"spriteWidthPixels": {
1363-
"description": "Required. The width of sprite in pixels. Must be an even integer.",
1363+
"description": "Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).",
13641364
"format": "int32",
13651365
"type": "integer"
13661366
},

0 commit comments

Comments
 (0)