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Merge pull request #446 from frasertweedale/fix/podcast-41-typo
fix typo in podcast 41 transcript
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podcast/41/transcript.markdown

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@@ -34,7 +34,7 @@ Good evening, Moritz. Good to have you on the show. How did you get into Haskel
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*JB (0:06:17)*: We being not the company that imploded, but rather –
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*MA (0:06:20)*: My wife and I. So, it was like, okay, I don’t have a job, and I really want to get this cross-compilation thing going. So, I started writing a blog post and basically published every few days things on building, cross-compiling Haskell, and whatnot. Then a new company came and said, “Hey, if you can cross-compile to mobile, maybe you can cross-compile to Windows, because Windows in CI sucks so much. We really, really don’t want to compile to Windows.” I was like, “Sure, why not? Let’s try. I’ve never tried it, but we can do.” That’s when I basically started at, back then, IOHK and started building Windows cross-compiler for Haskell so we could basic compile the flexure product of the company to Windows without actually using Windows. 
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*MA (0:06:20)*: My wife and I. So, it was like, okay, I don’t have a job, and I really want to get this cross-compilation thing going. So, I started writing a blog post and basically published every few days things on building, cross-compiling Haskell, and whatnot. Then a new company came and said, “Hey, if you can cross-compile to mobile, maybe you can cross-compile to Windows, because Windows in CI sucks so much. We really, really don’t want to compile to Windows.” I was like, “Sure, why not? Let’s try. I’ve never tried it, but we can do.” That’s when I basically started at, back then, IOHK and started building Windows cross-compiler for Haskell so we could basically compile the flagship product of the company to Windows without actually using Windows. 
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Since then, I’ve been at the same company, doing mostly cross-compilation and primarily develop experience topics for GHC. And large parts of that is also building for ARM and for static binaries, because ultimately just building a static binary is so much easier to distribute. So, you can treat Windows and other platforms just as basically deployment targets and then ignore it. That’s basically how that went.
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