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+ m_Text : " In this example, you must first move to the red square. It will turn orange,
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+ then green.\n\n In one condition, you must move your cursor to the highlighted
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+ circle (\" normal\" ). In another, you must move to the circle that is NOT highlighted
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+ (\" inverted\" ). \n\n Each session will contain two blocks, one block per condition.
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+ The ExperimentStartupController component in [UXF_UI] has been updated (using
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+ the inspector) to contain a new participant datapoint, which will be selected
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+ if the participant performs the inverted condition first.\n\n This value is accessed
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+ using the participantDetails dictionary when generating the session (ExperimentGenerator),
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+ and dictates which of the two blocks is normal/inverted. Additionally, the ExperimentGenerator
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+ pre-determines several settings and attaches them to the blocks and trials. \n\n The
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+ actual trial begins when the square turns green.\n\n A PositionRotationTracker
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+ component is attached to the CursorFollower GameObject and is referenced in the
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