@@ -410,10 +410,10 @@ DECLARE_IGC_REGKEY(bool, StagedCompilation, false, "Enable staged co
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DECLARE_IGC_REGKEY(bool, EnableTrackPtr, false, "Track Staging Context alloc/dealloc", false)
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DECLARE_IGC_REGKEY(bool, ExtraRetrySIMD16, false, "Enable extra simd16 with retry for STAGE1_BEST_PREF", false)
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DECLARE_IGC_REGKEY(bool, SaveRestoreIR, true, "Save/Restore IR for staged compilation to avoid duplicated compilations", false)
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- DECLARE_IGC_REGKEY(DWORD, CodePatch, 2 , "Enable Pixel Shader code patching to directly emit code after stitching", false)
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+ DECLARE_IGC_REGKEY(DWORD, CodePatch, 0 , "Enable Pixel Shader code patching to directly emit code after stitching", false)
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DECLARE_IGC_REGKEY(DWORD, CodePatchLimit, 0, "Debug CodePatch via limiting the number of shader been patched", false)
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DECLARE_IGC_REGKEY(DWORD, CodePatchExperiments, 0, "Experiment with code patching when != 0", false)
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- DECLARE_IGC_REGKEY(bool, CodePatchWA, false , "WA bugs from other components", false)
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+ DECLARE_IGC_REGKEY(bool, CodePatchWA, true , "WA bugs from other components", false)
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DECLARE_IGC_REGKEY(DWORD, FirstStagedSIMD, 0, "Force Pixel shader to be 1: FastSIMD (SIMD8), 2: BestSIMD (SIMD16 or SIMD8), 3: FatestSIMD (SIMD8 opt off)", false)
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DECLARE_IGC_REGKEY(DWORD, FastestS1Experiments, 0, "Select configs for fastest compilation by bits.", false)
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DECLARE_IGC_REGKEY(bool, ForceFastestSIMD, false, "Force pixel shader to return SIMD8 as fast as possible.", false)
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