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DECLARE_IGC_REGKEY(bool, DisableRayQueryDynamicRayManagementMechanismForExternalFunctionsCalls, false, "Disable dynamic ray management mechanism for shaders with external functions calls", true)
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DECLARE_IGC_REGKEY(bool, DisableRayQueryDynamicRayManagementMechanismForBarriers, false, "Disable dynamic ray management mechanism for shaders with barriers", true)
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DECLARE_IGC_REGKEY(bool, EnableOuterLoopHoistingForRayQueryDynamicRayManagementMechanism, false, "Disable dynamic ray management mechanism for shaders with barriers", true)
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DECLARE_IGC_REGKEY(bool, DisableProceedBasedApproachForRayQueryDynamicRayManagementMechanism, true, "Disables proceed based approach for dynamic ray management mechanism", true)
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DECLARE_IGC_REGKEY(bool, DisableProceedBasedApproachForRayQueryDynamicRayManagementMechanism, false, "Disables proceed based approach for dynamic ray management mechanism", true)
DECLARE_IGC_REGKEY(DWORD, RTInValidDefaultIndex, 0xFFFFFFFF, "If MemHit::valid is false, the default value to return for some intrinsics like GeometryIndex or PrimitiveIndex etc.", true)
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