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README.md

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@@ -207,7 +207,7 @@ public class MovementSystem : System<MovementSystem, MovementComponent> {
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}
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```
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<!-- TODO OnEntityInitialzed, OnEntityEnabled, OnPhysics, ShouldUpdate, OnUpdate, OnRender, OnDrawGui, OnDrawGizmos, OnDisabled, OnEntityDisabled, OnEntityWillDestory -->
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<!-- TODO OnEntityInitialzed, OnEntityEnabled, OnPhysics, ShouldUpdate, OnUpdate, OnRender, OnDrawGui, OnDrawGizmos, OnDisabled, OnEntityDisabled, OnEntityWillDestroy, OnWillDestroy -->
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**Checking wether an Entity is enabled:** To check whether Entities are enable or disabled, the [Component](#components) consists of a property isEnabled. Getting the value will return a boolean informing if the Entity is enabled or not.
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public class AudioService : Service<AudioService> { }
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```
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<!-- TODO OnInitialize, OnInitialized, OnDrawGui, OnDrawGizmos -->
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<!-- TODO OnInitialize, OnInitialized, OnDrawGui, OnDrawGizmos, OnWillDestroy -->
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**Injection:** The [Service](#services) allows the use of the Injected attribute on properties to automatically assign the values of referenced [Systems](#Systems), [Services](#Services) and [Controllers](#controllers), making all public methods and properties accessible. These properties are assigned during the OnInitialize cycle and are available for use at the OnInitialized cycle.
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