|
1 |
| -using System; |
2 |
| -using System.Reflection; |
| 1 | +using System; |
3 | 2 | using System.Text;
|
4 | 3 | using System.Runtime.InteropServices;
|
5 |
| -using System.Runtime.Versioning; |
6 | 4 |
|
7 | 5 | namespace Titanium.Web.Proxy.Helpers
|
8 | 6 | {
|
@@ -43,63 +41,7 @@ public static class RunTime
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43 | 41 | public static bool IsUwpOnWindows => IsWindows && UwpHelper.IsRunningAsUwp();
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44 | 42 |
|
45 | 43 | public static bool IsMac => isRunningOnMac;
|
46 |
| - |
47 |
| - /// <summary> |
48 |
| - /// Is socket reuse available to use? |
49 |
| - /// </summary> |
50 |
| - public static bool IsSocketReuseAvailable => isSocketReuseAvailable(); |
51 |
| - |
52 |
| - private static bool? _isSocketReuseAvailable; |
53 |
| - |
54 |
| - private static bool isSocketReuseAvailable() |
55 |
| - { |
56 |
| - // use the cached value if we have one |
57 |
| - if (_isSocketReuseAvailable != null) |
58 |
| - return _isSocketReuseAvailable.Value; |
59 |
| - |
60 |
| - try |
61 |
| - { |
62 |
| - if (IsWindows) |
63 |
| - { |
64 |
| - // since we are on windows just return true |
65 |
| - // store the result in our static object so we don't have to be bothered going through all this more than once |
66 |
| - _isSocketReuseAvailable = true; |
67 |
| - return true; |
68 |
| - } |
69 |
| - |
70 |
| - // get the currently running framework name and version (EX: .NETFramework,Version=v4.5.1) (Ex: .NETCoreApp,Version=v2.0) |
71 |
| - string ver = Assembly.GetEntryAssembly()?.GetCustomAttribute<TargetFrameworkAttribute>()?.FrameworkName; |
72 | 44 |
|
73 |
| - if (ver == null) |
74 |
| - return false; // play it safe if we can not figure out what the framework is |
75 |
| - |
76 |
| - // make sure we are on .NETCoreApp |
77 |
| - ver = ver.ToLower(); // make everything lowercase to simplify comparison |
78 |
| - if (ver.Contains(".netcoreapp")) |
79 |
| - { |
80 |
| - var versionString = ver.Replace(".netcoreapp,version=v", ""); |
81 |
| - var versionArr = versionString.Split('.'); |
82 |
| - var majorVersion = Convert.ToInt32(versionArr[0]); |
83 |
| - |
84 |
| - var result = majorVersion >= 3; // version 3 and up supports socket reuse |
85 |
| - |
86 |
| - // store the result in our static object so we don't have to be bothered going through all this more than once |
87 |
| - _isSocketReuseAvailable = result; |
88 |
| - return result; |
89 |
| - } |
90 |
| - |
91 |
| - // store the result in our static object so we don't have to be bothered going through all this more than once |
92 |
| - _isSocketReuseAvailable = false; |
93 |
| - return false; |
94 |
| - } |
95 |
| - catch |
96 |
| - { |
97 |
| - // store the result in our static object so we don't have to be bothered going through all this more than once |
98 |
| - _isSocketReuseAvailable = false; |
99 |
| - return false; |
100 |
| - } |
101 |
| - } |
102 |
| - |
103 | 45 | // https://github.com/qmatteoq/DesktopBridgeHelpers/blob/master/DesktopBridge.Helpers/Helpers.cs
|
104 | 46 | private class UwpHelper
|
105 | 47 | {
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