|
| 1 | +[app] |
| 2 | + |
| 3 | +# (str) Title of your application |
| 4 | +title = p4a unit tests |
| 5 | + |
| 6 | +# (str) Package name |
| 7 | +package.name = p4aunittests |
| 8 | + |
| 9 | +# (str) Package domain (needed for android/ios packaging) |
| 10 | +package.domain = org.kivy |
| 11 | + |
| 12 | +# (str) Source code where the main.py live |
| 13 | +source.dir = test_app |
| 14 | + |
| 15 | +# (list) Source files to include (let empty to include all the files) |
| 16 | +source.include_exts = py,png,jpg,kv,atlas |
| 17 | + |
| 18 | +# (list) List of inclusions using pattern matching |
| 19 | +#source.include_patterns = assets/*,images/*.png |
| 20 | + |
| 21 | +# (list) Source files to exclude (let empty to not exclude anything) |
| 22 | +#source.exclude_exts = spec |
| 23 | + |
| 24 | +# (list) List of directory to exclude (let empty to not exclude anything) |
| 25 | +#source.exclude_dirs = tests, bin |
| 26 | + |
| 27 | +# (list) List of exclusions using pattern matching |
| 28 | +#source.exclude_patterns = license,images/*/*.jpg |
| 29 | + |
| 30 | +# (str) Application versioning (method 1) |
| 31 | +version = 0.1 |
| 32 | + |
| 33 | +# (str) Application versioning (method 2) |
| 34 | +# version.regex = __version__ = ['"](.*)['"] |
| 35 | +# version.filename = %(source.dir)s/main.py |
| 36 | + |
| 37 | +# (list) Application requirements |
| 38 | +# comma separated e.g. requirements = sqlite3,kivy |
| 39 | +requirements = python3,kivy,openssl,numpy,sqlite3 |
| 40 | + |
| 41 | +# (str) Custom source folders for requirements |
| 42 | +# Sets custom source for any requirements with recipes |
| 43 | +# requirements.source.kivy = ../../kivy |
| 44 | + |
| 45 | +# (list) Garden requirements |
| 46 | +#garden_requirements = |
| 47 | + |
| 48 | +# (str) Presplash of the application |
| 49 | +#presplash.filename = %(source.dir)s/data/presplash.png |
| 50 | + |
| 51 | +# (str) Icon of the application |
| 52 | +#icon.filename = %(source.dir)s/data/icon.png |
| 53 | + |
| 54 | +# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all) |
| 55 | +orientation = portrait |
| 56 | + |
| 57 | +# (list) List of service to declare |
| 58 | +#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY |
| 59 | + |
| 60 | +# |
| 61 | +# OSX Specific |
| 62 | +# |
| 63 | + |
| 64 | +# |
| 65 | +# author = © Copyright Info |
| 66 | + |
| 67 | +# change the major version of python used by the app |
| 68 | +osx.python_version = 3 |
| 69 | + |
| 70 | +# Kivy version to use |
| 71 | +osx.kivy_version = 1.9.1 |
| 72 | + |
| 73 | +# |
| 74 | +# Android specific |
| 75 | +# |
| 76 | + |
| 77 | +# (bool) Indicate if the application should be fullscreen or not |
| 78 | +fullscreen = 0 |
| 79 | + |
| 80 | +# (string) Presplash background color (for new android toolchain) |
| 81 | +# Supported formats are: #RRGGBB #AARRGGBB or one of the following names: |
| 82 | +# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, |
| 83 | +# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, |
| 84 | +# olive, purple, silver, teal. |
| 85 | +#android.presplash_color = #FFFFFF |
| 86 | + |
| 87 | +# (list) Permissions |
| 88 | +#android.permissions = INTERNET |
| 89 | + |
| 90 | +# (int) Target Android API, should be as high as possible. |
| 91 | +#android.api = 27 |
| 92 | + |
| 93 | +# (int) Minimum API your APK will support. |
| 94 | +#android.minapi = 21 |
| 95 | + |
| 96 | +# (int) Android SDK version to use |
| 97 | +#android.sdk = 20 |
| 98 | + |
| 99 | +# (str) Android NDK version to use |
| 100 | +#android.ndk = 17c |
| 101 | + |
| 102 | +# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. |
| 103 | +#android.ndk_api = 21 |
| 104 | + |
| 105 | +# (bool) Use --private data storage (True) or --dir public storage (False) |
| 106 | +#android.private_storage = True |
| 107 | + |
| 108 | +# (str) Android NDK directory (if empty, it will be automatically downloaded.) |
| 109 | +#android.ndk_path = |
| 110 | + |
| 111 | +# (str) Android SDK directory (if empty, it will be automatically downloaded.) |
| 112 | +#android.sdk_path = |
| 113 | + |
| 114 | +# (str) ANT directory (if empty, it will be automatically downloaded.) |
| 115 | +#android.ant_path = |
| 116 | + |
| 117 | +# (bool) If True, then skip trying to update the Android sdk |
| 118 | +# This can be useful to avoid excess Internet downloads or save time |
| 119 | +# when an update is due and you just want to test/build your package |
| 120 | +# android.skip_update = False |
| 121 | + |
| 122 | +# (str) Android entry point, default is ok for Kivy-based app |
| 123 | +#android.entrypoint = org.renpy.android.PythonActivity |
| 124 | + |
| 125 | +# (list) Pattern to whitelist for the whole project |
| 126 | +android.whitelist = unittest/* |
| 127 | + |
| 128 | +# (str) Path to a custom whitelist file |
| 129 | +#android.whitelist_src = |
| 130 | + |
| 131 | +# (str) Path to a custom blacklist file |
| 132 | +#android.blacklist_src = |
| 133 | + |
| 134 | +# (list) List of Java .jar files to add to the libs so that pyjnius can access |
| 135 | +# their classes. Don't add jars that you do not need, since extra jars can slow |
| 136 | +# down the build process. Allows wildcards matching, for example: |
| 137 | +# OUYA-ODK/libs/*.jar |
| 138 | +#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar |
| 139 | + |
| 140 | +# (list) List of Java files to add to the android project (can be java or a |
| 141 | +# directory containing the files) |
| 142 | +#android.add_src = |
| 143 | + |
| 144 | +# (list) Android AAR archives to add (currently works only with sdl2_gradle |
| 145 | +# bootstrap) |
| 146 | +#android.add_aars = |
| 147 | + |
| 148 | +# (list) Gradle dependencies to add (currently works only with sdl2_gradle |
| 149 | +# bootstrap) |
| 150 | +#android.gradle_dependencies = |
| 151 | + |
| 152 | +# (list) Java classes to add as activities to the manifest. |
| 153 | +#android.add_activites = com.example.ExampleActivity |
| 154 | + |
| 155 | +# (str) python-for-android branch to use, defaults to master |
| 156 | +#p4a.branch = master |
| 157 | + |
| 158 | +# (str) OUYA Console category. Should be one of GAME or APP |
| 159 | +# If you leave this blank, OUYA support will not be enabled |
| 160 | +#android.ouya.category = GAME |
| 161 | + |
| 162 | +# (str) Filename of OUYA Console icon. It must be a 732x412 png image. |
| 163 | +#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png |
| 164 | + |
| 165 | +# (str) XML file to include as an intent filters in <activity> tag |
| 166 | +#android.manifest.intent_filters = |
| 167 | + |
| 168 | +# (str) launchMode to set for the main activity |
| 169 | +#android.manifest.launch_mode = standard |
| 170 | + |
| 171 | +# (list) Android additional libraries to copy into libs/armeabi |
| 172 | +#android.add_libs_armeabi = libs/android/*.so |
| 173 | +#android.add_libs_armeabi_v7a = libs/android-v7/*.so |
| 174 | +#android.add_libs_x86 = libs/android-x86/*.so |
| 175 | +#android.add_libs_mips = libs/android-mips/*.so |
| 176 | + |
| 177 | +# (bool) Indicate whether the screen should stay on |
| 178 | +# Don't forget to add the WAKE_LOCK permission if you set this to True |
| 179 | +#android.wakelock = False |
| 180 | + |
| 181 | +# (list) Android application meta-data to set (key=value format) |
| 182 | +#android.meta_data = |
| 183 | + |
| 184 | +# (list) Android library project to add (will be added in the |
| 185 | +# project.properties automatically.) |
| 186 | +#android.library_references = |
| 187 | + |
| 188 | +# (str) Android logcat filters to use |
| 189 | +#android.logcat_filters = *:S python:D |
| 190 | + |
| 191 | +# (bool) Copy library instead of making a libpymodules.so |
| 192 | +#android.copy_libs = 1 |
| 193 | + |
| 194 | +# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86 |
| 195 | +android.arch = armeabi-v7a |
| 196 | + |
| 197 | +# |
| 198 | +# Python for android (p4a) specific |
| 199 | +# |
| 200 | + |
| 201 | +# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) |
| 202 | +#p4a.source_dir = |
| 203 | + |
| 204 | +# (str) The directory in which python-for-android should look for your own build recipes (if any) |
| 205 | +#p4a.local_recipes = |
| 206 | + |
| 207 | +# (str) Filename to the hook for p4a |
| 208 | +#p4a.hook = |
| 209 | + |
| 210 | +# (str) Bootstrap to use for android builds |
| 211 | +# p4a.bootstrap = sdl2 |
| 212 | + |
| 213 | +# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) |
| 214 | +#p4a.port = |
| 215 | + |
| 216 | + |
| 217 | +# |
| 218 | +# iOS specific |
| 219 | +# |
| 220 | + |
| 221 | +# (str) Path to a custom kivy-ios folder |
| 222 | +#ios.kivy_ios_dir = ../kivy-ios |
| 223 | + |
| 224 | +# (str) Name of the certificate to use for signing the debug version |
| 225 | +# Get a list of available identities: buildozer ios list_identities |
| 226 | +#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" |
| 227 | + |
| 228 | +# (str) Name of the certificate to use for signing the release version |
| 229 | +#ios.codesign.release = %(ios.codesign.debug)s |
| 230 | + |
| 231 | + |
| 232 | +[buildozer] |
| 233 | + |
| 234 | +# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) |
| 235 | +log_level = 2 |
| 236 | + |
| 237 | +# (int) Display warning if buildozer is run as root (0 = False, 1 = True) |
| 238 | +warn_on_root = 1 |
| 239 | + |
| 240 | +# (str) Path to build artifact storage, absolute or relative to spec file |
| 241 | +# build_dir = ./.buildozer |
| 242 | + |
| 243 | +# (str) Path to build output (i.e. .apk, .ipa) storage |
| 244 | +# bin_dir = ./bin |
| 245 | + |
| 246 | +# ----------------------------------------------------------------------------- |
| 247 | +# List as sections |
| 248 | +# |
| 249 | +# You can define all the "list" as [section:key]. |
| 250 | +# Each line will be considered as a option to the list. |
| 251 | +# Let's take [app] / source.exclude_patterns. |
| 252 | +# Instead of doing: |
| 253 | +# |
| 254 | +#[app] |
| 255 | +#source.exclude_patterns = license,data/audio/*.wav,data/images/original/* |
| 256 | +# |
| 257 | +# This can be translated into: |
| 258 | +# |
| 259 | +#[app:source.exclude_patterns] |
| 260 | +#license |
| 261 | +#data/audio/*.wav |
| 262 | +#data/images/original/* |
| 263 | +# |
| 264 | + |
| 265 | + |
| 266 | +# ----------------------------------------------------------------------------- |
| 267 | +# Profiles |
| 268 | +# |
| 269 | +# You can extend section / key with a profile |
| 270 | +# For example, you want to deploy a demo version of your application without |
| 271 | +# HD content. You could first change the title to add "(demo)" in the name |
| 272 | +# and extend the excluded directories to remove the HD content. |
| 273 | +# |
| 274 | +#[app@demo] |
| 275 | +#title = My Application (demo) |
| 276 | +# |
| 277 | +#[app:source.exclude_patterns@demo] |
| 278 | +#images/hd/* |
| 279 | +# |
| 280 | +# Then, invoke the command line with the "demo" profile: |
| 281 | +# |
| 282 | +#buildozer --profile demo android debug |
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