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| 1 | +# KubeBuilder Design Principals |
| 2 | + |
| 3 | +This lays out some of the guiding design principals behind the KubeBuilder |
| 4 | +project and its various components. |
| 5 | + |
| 6 | +## Overarching |
| 7 | + |
| 8 | +* **Libraries Over Code Generation**: Generated code is messy to maintain, |
| 9 | + hard for humans to change and understand, and hard to update. Library |
| 10 | + code is easy to update (just increase your dependency version), easier |
| 11 | + to version using existing mechanisms, and more concise. |
| 12 | + |
| 13 | +* **Copy-pasting is bad**: Copy-pasted code suffers from similar problems |
| 14 | + as code generation, except more accutely. Copy-pasted code is nearly |
| 15 | + impossible to easy update, and frequently suffers from bugs and |
| 16 | + misunderstandings. If something is being copy-pasted, it should |
| 17 | + refactored into a library component or remote |
| 18 | + [kustomize](https://sigs.k8s.io/kustomize) base. |
| 19 | + |
| 20 | +* **Common Cases Should Be Easy**: The 80-90% common cases should be |
| 21 | + simple and easy for users to understand. |
| 22 | + |
| 23 | +* **Uncommon Cases Should Be Possible**: There shouldn't be situations |
| 24 | + where it's downright impossible to do something within |
| 25 | + controller-runtime or controller-tools. It may take extra digging or |
| 26 | + coding, and it may involve interoperating with lower-level components, |
| 27 | + but it should be possible without unreasonable friction. |
| 28 | + |
| 29 | +## KubeBuilder |
| 30 | + |
| 31 | +* **KubeBuilder Has Opinions**: KubeBuilder exists as an opinionated |
| 32 | + project generator. It should strive to give users a reasonable project |
| 33 | + layout that's simple enough to understand when getting started, but |
| 34 | + provides room to grow. It might not match everyone's opinions, but it |
| 35 | + should strive to be useful to most. |
| 36 | + |
| 37 | +* **Batteries Included**: KubeBuilder projects should contain enough |
| 38 | + deployment information to reasonably develop and run the scaffolded |
| 39 | + project. This includes testing, deployment files, and development |
| 40 | + infrastructure to go from an code to running containers. |
| 41 | + |
| 42 | +## controller-tools and controller-runtime |
| 43 | + |
| 44 | +* **Sufficient But Composable**: controller-tools and controller-runtime |
| 45 | + should be sufficient for building a custom controller by hand. While |
| 46 | + scaffolding and additional libraries may make life easier, building |
| 47 | + without should be as painless as possible. That being said, they should |
| 48 | + strive to be usable as building blocks for higher-level libraries as |
| 49 | + well. |
| 50 | + |
| 51 | +* **Self-Sufficient Docs**: controller-tools and controller-runtime should |
| 52 | + strive to have self-sufficient docs (i.e. documentation that doesn't |
| 53 | + require reading other libraries' documentation for common use cases). |
| 54 | + Examples should be plentiful. |
| 55 | + |
| 56 | +* **Contained Arcana**: Developers should not need to be experts in |
| 57 | + Kubernetes API machinery to develop controllers, but those familiar with |
| 58 | + Kubernetes API machinery should not feel out of place. Abstractions |
| 59 | + should be intuitive to new users but feel familiar to experienced ones. |
| 60 | + Abstractions should embrace the concepts of Kubernetes (e.g. declarative |
| 61 | + idemptotent reconcilers) while simplifying the details. |
| 62 | + |
| 63 | +## controller-runtime |
| 64 | + |
| 65 | +* **Abstractions Should Be Layered**: Abstractions should be built on top |
| 66 | + of lower layers, such that advanced users can write custom logic while |
| 67 | + still working within the existing model. For instance, the controller |
| 68 | + builder is built on top of the event, source, and handler helpers, which |
| 69 | + are in turn built for use with the event, source, and handler |
| 70 | + interfaces. |
| 71 | + |
| 72 | +* **Repetitive Stress Injuries Are Bad**: |
| 73 | + When possible, commonly used pieces should be exposed in a way that |
| 74 | + enables clear, concise code. This includes aliasing groups of |
| 75 | + functionality under "alias" or "prelude" packages to avoid having 40 |
| 76 | + lines of imports, including common idioms as flexible helpers, and |
| 77 | + infering resource information from the user's object types in client |
| 78 | + code. |
| 79 | + |
| 80 | +* **A Little Bit of Magic Goes a Long Way**: In absence of generics, |
| 81 | + reflection is acceptible, especially when it leads to clearer, conciser |
| 82 | + code. However, when possible interfaces that use reflection should be |
| 83 | + designed to avoid requiring the end-developer to use type assertions, |
| 84 | + string splitting, which are error-prone and repetitive. These should be |
| 85 | + dealt with inside controller-runtime internals. |
| 86 | + |
| 87 | +* **Defaults Over Constructors**: When not a huge performance impact, |
| 88 | + favor auto-defaulting and `Options` structs over constructors. |
| 89 | + Constructors quickly become unclear due to lack of names associatiated |
| 90 | + with values, and don't work well with optional values. |
| 91 | + |
| 92 | +## Development |
| 93 | + |
| 94 | +* **Words Are Better Than Letters**: Don't abbreviate variable names |
| 95 | + unless it's blindingly obvious what they are (e.g. `ctx` for `Context`). |
| 96 | + Single- and double-letter method receivers are acceptable, but single- |
| 97 | + and double-letter variables quickly become confusing the longer a code |
| 98 | + block gets. |
| 99 | + |
| 100 | +* **Well-commented code**: Code should be commented and given Godocs, even |
| 101 | + private methods and functions. It may *seem* obvious what they do at the |
| 102 | + time and why, but you might forget, and other will certainly come along. |
| 103 | + |
| 104 | +* **Test Behaviors**: Test cases should be comprehensible as sets of |
| 105 | + expected behaviors. Test cases read without code (e.g. just using `It`, |
| 106 | + `Describe`, `Context`, and `By` lines) should still be able to explain |
| 107 | + what's required of the tested interface. Testing behaviors makes |
| 108 | + internal refactors easier, and makes reading tests easier. |
| 109 | + |
| 110 | +* **Real Components Over Mocks**: Avoid mocks and recording actions. Mocks |
| 111 | + tend to be brittle and gradually become more complicated over time (e.g. |
| 112 | + fake client implementations tend to grow into poorly-written, incomplete |
| 113 | + API servers). Recording of actions tends to lead to brittle tests that |
| 114 | + requiring changing during refactors. Instead, test that the end desired |
| 115 | + state is correct. Test the way the world should be, without caring how |
| 116 | + it got there, and provide easy ways to set up the real components so |
| 117 | + that mocks aren't required. |
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