-
-
Notifications
You must be signed in to change notification settings - Fork 62
Startup and initialization
Nikolai Wuttke edited this page Sep 2, 2019
·
3 revisions
RigelEngine's startup and initialization consists of the following steps:
- Command-line options parsing (
main.cpp
) - Initialize SDL
- Create window
- Create OpenGL context
- Initialize Dear ImGui
- Load (or create) user profile
- Create
Renderer
- Load
NUKEM2.CMP
and createResourceLoader
- Create
DukeScriptRunner
and load scripts - Load and resample all sound effects
- Create initial game mode
- Enter main loop