@@ -296,3 +296,43 @@ for.body13: ; preds = %for.body13, %entry
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store <4 x i32 > %vmovl.i110 , ptr %add.ptr29 , align 4
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br label %for.body13
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}
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+
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+ define void @test10 () {
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+ ; CHECK-LABEL: @test10(
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+ ; CHECK-NEXT: entry:
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+ ; CHECK-NEXT: [[TMP0:%.*]] = load <16 x i8>, ptr null, align 1
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+ ; CHECK-NEXT: [[TMP1:%.*]] = call <32 x i8> @llvm.vector.insert.v32i8.v16i8(<32 x i8> poison, <16 x i8> poison, i64 16)
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+ ; CHECK-NEXT: [[TMP2:%.*]] = call <32 x i8> @llvm.vector.insert.v32i8.v16i8(<32 x i8> [[TMP1]], <16 x i8> [[TMP0]], i64 0)
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+ ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <32 x i8> [[TMP2]], <32 x i8> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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+ ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <32 x i8> [[TMP3]], <32 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
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+ ; CHECK-NEXT: [[TMP5:%.*]] = sext <16 x i8> [[TMP4]] to <16 x i16>
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+ ; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <16 x i16> [[TMP5]], <16 x i16> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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+ ; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <32 x i16> [[TMP6]], <32 x i16> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 28, i32 29, i32 30, i32 31>
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+ ; CHECK-NEXT: [[TMP8:%.*]] = trunc <16 x i16> [[TMP7]] to <16 x i8>
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+ ; CHECK-NEXT: [[TMP9:%.*]] = sext <16 x i8> [[TMP8]] to <16 x i32>
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+ ; CHECK-NEXT: store <16 x i32> [[TMP9]], ptr null, align 4
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+ ; CHECK-NEXT: ret void
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+ ;
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+ entry:
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+ %0 = load <16 x i8 >, ptr null , align 1
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+ %shuffle.i = shufflevector <16 x i8 > %0 , <16 x i8 > zeroinitializer , <8 x i32 > <i32 0 , i32 1 , i32 2 , i32 3 , i32 4 , i32 5 , i32 6 , i32 7 >
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+ %shuffle.i107 = shufflevector <16 x i8 > %0 , <16 x i8 > zeroinitializer , <8 x i32 > <i32 8 , i32 9 , i32 10 , i32 11 , i32 12 , i32 13 , i32 14 , i32 15 >
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+ %vmovl.i106 = sext <8 x i8 > %shuffle.i to <8 x i16 >
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+ %vmovl.i = sext <8 x i8 > %shuffle.i107 to <8 x i16 >
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+ %shuffle.i113 = shufflevector <8 x i16 > %vmovl.i106 , <8 x i16 > zeroinitializer , <4 x i32 > <i32 0 , i32 1 , i32 2 , i32 3 >
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+ %shuffle.i115 = shufflevector <8 x i16 > %vmovl.i106 , <8 x i16 > zeroinitializer , <4 x i32 > <i32 4 , i32 5 , i32 6 , i32 7 >
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+ %shuffle.i112 = shufflevector <8 x i16 > %vmovl.i , <8 x i16 > zeroinitializer , <4 x i32 > <i32 0 , i32 1 , i32 2 , i32 3 >
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+ %shuffle.i114 = shufflevector <8 x i16 > %vmovl.i , <8 x i16 > zeroinitializer , <4 x i32 > <i32 4 , i32 5 , i32 6 , i32 7 >
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+ %vmovl.i111 = sext <4 x i16 > %shuffle.i113 to <4 x i32 >
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+ %vmovl.i110 = sext <4 x i16 > %shuffle.i115 to <4 x i32 >
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+ %vmovl.i109 = sext <4 x i16 > %shuffle.i112 to <4 x i32 >
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+ %vmovl.i108 = sext <4 x i16 > %shuffle.i114 to <4 x i32 >
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+ %add.ptr29 = getelementptr i8 , ptr null , i64 16
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+ %add.ptr32 = getelementptr i8 , ptr null , i64 32
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+ %add.ptr35 = getelementptr i8 , ptr null , i64 48
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+ store <4 x i32 > %vmovl.i111 , ptr null , align 4
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+ store <4 x i32 > %vmovl.i110 , ptr %add.ptr29 , align 4
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+ store <4 x i32 > %vmovl.i109 , ptr %add.ptr32 , align 4
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+ store <4 x i32 > %vmovl.i108 , ptr %add.ptr35 , align 4
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+ ret void
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+ }
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