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[lldb] [NFC] a couple comment typeo and markup fixes.
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lldb/include/lldb/Core/Progress.h

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -42,8 +42,8 @@ namespace lldb_private {
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/// uint64_t total,
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/// void *baton);
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///
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/// This callback will always initially be called with "completed" set to zero
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/// and "total" set to the total amount specified in the contructor. This is
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/// This callback will always initially be called with \a completed set to zero
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/// and \a total set to the total amount specified in the constructor. This is
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/// considered the progress start event. As Progress::Increment() is called,
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/// the callback will be called as long as the Progress::m_completed has not
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/// yet exceeded the Progress::m_total. When the callback is called with
@@ -52,7 +52,7 @@ namespace lldb_private {
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/// Progress::m_total, then this is considered a progress update event.
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///
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/// This callback will be called in the destructor if Progress::m_completed is
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/// not equal to Progress::m_total with the "completed" set to
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/// not equal to Progress::m_total with the \a completed set to
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/// Progress::m_total. This ensures we always send a progress completed update
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/// even if the user does not.
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@@ -62,7 +62,7 @@ class Progress {
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///
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/// The constructor will create a unique progress reporting object and
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/// immediately send out a progress update by calling the installed callback
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/// with completed set to zero out of the specified total.
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/// with \a completed set to zero out of the specified total.
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///
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/// @param [in] title The title of this progress activity.
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///
@@ -86,11 +86,11 @@ class Progress {
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/// Destroy the progress object.
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///
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/// If the progress has not yet sent a completion update, the destructor
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/// will send out a notification where the completed == m_total. This ensures
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/// that we always send out a progress complete notification.
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/// will send out a notification where the \a completed == m_total. This
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/// ensures that we always send out a progress complete notification.
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~Progress();
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/// Increment the progress and send a notification to the intalled callback.
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/// Increment the progress and send a notification to the installed callback.
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///
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/// If incrementing ends up exceeding m_total, m_completed will be updated
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/// to match m_total and no subsequent progress notifications will be sent.

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