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make clang format happy
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+34
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clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h

Lines changed: 34 additions & 29 deletions
Original file line numberDiff line numberDiff line change
@@ -35,35 +35,40 @@ namespace hlsl {
3535
#define _HLSL_16BIT_AVAILABILITY_STAGE(environment, version, stage)
3636
#endif
3737

38-
#define _HLSL_CAT(a,b) a##b
39-
#define _HLSL_VEC_SCALAR_OVERLOADS(NAME, BASE_T, AVAIL) \
40-
_HLSL_ALL_OVERLOADS(NAME, BASE_T, AVAIL, _HLSL_CAT(_HLSL_NUM_ARGS_,NAME))
41-
42-
#define _HLSL_ALL_OVERLOADS(NAME, BASE_T, AVAIL, NUM_ARGS) \
43-
_HLSL_CAT(_HLSL_BOTH_OVERLOADS_,NUM_ARGS)(NAME, BASE_T, _HLSL_CAT(BASE_T,2), AVAIL) \
44-
_HLSL_CAT(_HLSL_BOTH_OVERLOADS_,NUM_ARGS)(NAME, BASE_T, _HLSL_CAT(BASE_T,3), AVAIL) \
45-
_HLSL_CAT(_HLSL_BOTH_OVERLOADS_,NUM_ARGS)(NAME, BASE_T, _HLSL_CAT(BASE_T,4), AVAIL)
46-
47-
#define _HLSL_BOTH_OVERLOADS_2(NAME, BASE_T, VECTOR_T, AVAIL) \
48-
_HLSL_CAT(_HLSL_IF_TRUE_,AVAIL)( \
49-
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)) constexpr VECTOR_T \
50-
NAME(VECTOR_T p0, BASE_T p1) { \
51-
return _HLSL_CAT(__builtin_elementwise_,NAME)(p0, (VECTOR_T)p1); \
38+
#define _HLSL_CAT(a, b) a##b
39+
#define _HLSL_VEC_SCALAR_OVERLOADS(NAME, BASE_T, AVAIL) \
40+
_HLSL_ALL_OVERLOADS(NAME, BASE_T, AVAIL, _HLSL_CAT(_HLSL_NUM_ARGS_, NAME))
41+
42+
#define _HLSL_ALL_OVERLOADS(NAME, BASE_T, AVAIL, NUM_ARGS) \
43+
_HLSL_CAT(_HLSL_BOTH_OVERLOADS_, NUM_ARGS) \
44+
(NAME, BASE_T, _HLSL_CAT(BASE_T, 2), AVAIL) \
45+
_HLSL_CAT(_HLSL_BOTH_OVERLOADS_, NUM_ARGS)(NAME, BASE_T, \
46+
_HLSL_CAT(BASE_T, 3), AVAIL) \
47+
_HLSL_CAT(_HLSL_BOTH_OVERLOADS_, \
48+
NUM_ARGS)(NAME, BASE_T, _HLSL_CAT(BASE_T, 4), AVAIL)
49+
50+
#define _HLSL_BOTH_OVERLOADS_2(NAME, BASE_T, VECTOR_T, AVAIL) \
51+
_HLSL_CAT(_HLSL_IF_TRUE_, AVAIL) \
52+
(_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)) constexpr VECTOR_T NAME( \
53+
VECTOR_T p0, BASE_T p1) { \
54+
return _HLSL_CAT(__builtin_elementwise_, NAME)(p0, (VECTOR_T)p1); \
5255
} \
53-
_HLSL_CAT(_HLSL_IF_TRUE_,AVAIL)( \
54-
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)) constexpr VECTOR_T \
55-
NAME(BASE_T p0, VECTOR_T p1) { \
56-
return _HLSL_CAT(__builtin_elementwise_,NAME)((VECTOR_T)p0, p1); \
56+
_HLSL_CAT(_HLSL_IF_TRUE_, AVAIL) \
57+
(_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)) constexpr VECTOR_T NAME( \
58+
BASE_T p0, VECTOR_T p1) { \
59+
return _HLSL_CAT(__builtin_elementwise_, NAME)((VECTOR_T)p0, p1); \
5760
}
5861

59-
#define _HLSL_BOTH_OVERLOADS_3(NAME, BASE_T, VECTOR_T, AVAIL) \
60-
_HLSL_CAT(_HLSL_IF_TRUE_,AVAIL)(_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)) \
61-
constexpr VECTOR_T NAME(VECTOR_T p0, VECTOR_T p1, BASE_T p2) { \
62-
return _HLSL_CAT(__builtin_hlsl_elementwise_,NAME)(p0, p1, (VECTOR_T)p2); \
63-
} \
64-
_HLSL_CAT(_HLSL_IF_TRUE_,AVAIL)(_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)) \
65-
constexpr VECTOR_T NAME(VECTOR_T p0, BASE_T p1, VECTOR_T p2) { \
66-
return _HLSL_CAT(__builtin_hlsl_elementwise_,NAME)(p0, (VECTOR_T)p1, p2); \
62+
#define _HLSL_BOTH_OVERLOADS_3(NAME, BASE_T, VECTOR_T, AVAIL) \
63+
_HLSL_CAT(_HLSL_IF_TRUE_, AVAIL) \
64+
(_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)) constexpr VECTOR_T NAME( \
65+
VECTOR_T p0, VECTOR_T p1, BASE_T p2) { \
66+
return _HLSL_CAT(__builtin_hlsl_elementwise_, NAME)(p0, p1, (VECTOR_T)p2); \
67+
} \
68+
_HLSL_CAT(_HLSL_IF_TRUE_, AVAIL) \
69+
(_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)) constexpr VECTOR_T NAME( \
70+
VECTOR_T p0, BASE_T p1, VECTOR_T p2) { \
71+
return _HLSL_CAT(__builtin_hlsl_elementwise_, NAME)(p0, (VECTOR_T)p1, p2); \
6772
}
6873

6974
#define _HLSL_IF_TRUE_0(EXPR)
@@ -72,7 +77,7 @@ namespace hlsl {
7277
#define _HLSL_NUM_ARGS_min 2
7378
#define _HLSL_NUM_ARGS_max 2
7479
#define _HLSL_NUM_ARGS_clamp 3
75-
80+
7681
//===----------------------------------------------------------------------===//
7782
// abs builtins
7883
//===----------------------------------------------------------------------===//
@@ -601,7 +606,7 @@ _HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
601606
_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_clamp)
602607
half4 clamp(half4, half4, half4);
603608
_HLSL_VEC_SCALAR_OVERLOADS(clamp, half, 1)
604-
609+
605610
#ifdef __HLSL_ENABLE_16_BIT
606611
_HLSL_AVAILABILITY(shadermodel, 6.2)
607612
_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_clamp)
@@ -616,7 +621,7 @@ _HLSL_AVAILABILITY(shadermodel, 6.2)
616621
_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_clamp)
617622
int16_t4 clamp(int16_t4, int16_t4, int16_t4);
618623
_HLSL_VEC_SCALAR_OVERLOADS(clamp, int16_t, 1)
619-
624+
620625
_HLSL_AVAILABILITY(shadermodel, 6.2)
621626
_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_clamp)
622627
uint16_t clamp(uint16_t, uint16_t, uint16_t);

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