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[MLGO][NFC] Use std::map instead of DenseMap to avoid use after free
In `MLInlineAdvisor::getAdviceImpl`, we call `getCachedFPI` twice, once
for the caller, once for the callee, so the second may invalidate the
reference obtained by the first because the underlying implementation of
the cache is a `DenseMap`. `std::map` doesn't have that problem.
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