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; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 8 x i32>, ptr [[TMP4]], align 4
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; CHECK-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave2.nxv8i32(<vscale x 8 x i32> [[WIDE_VEC]])
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; CHECK-NEXT: [[TMP5:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
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; CHECK-NEXT: [[TMP6:%.*]] = shl nsw <vscale x 4 x i32> [[TMP5]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 8 x i32>, ptr [[TMP12]], align 4
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; CHECK-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave2.nxv8i32(<vscale x 8 x i32> [[WIDE_VEC]])
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; CHECK-NEXT: [[TMP13:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
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; CHECK-NEXT: [[TMP14:%.*]] = shl nsw <vscale x 4 x i32> [[TMP13]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 8 x i32>, ptr [[TMP2]], align 4
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; CHECK-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave2.nxv8i32(<vscale x 8 x i32> [[WIDE_VEC]])
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; CHECK-NEXT: [[TMP3:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
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