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[mlir][ArmSME] Add a tests showing liveness issues in the tile allocator (#90447)
This test shows a few cases (not at all complete) where the current ArmSME tile allocator produces incorrect results. The plan is to resolve these issues with a future tile allocator that uses liveness information.
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// RUN: mlir-opt %s -allocate-arm-sme-tiles -split-input-file -verify-diagnostics | FileCheck %s --check-prefix=CHECK-BAD
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// This file tests some aspects of liveness issues in the SME tile allocator.
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// These tests were designed with a new liveness-based tile allocator in mind
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// (where the names of test cases make more sense), with the current tile
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// allocator these tests all give incorrect results (which is documented by
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// `CHECK-BAD`).
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// Incorrect result! The second `move_vector_to_tile_slice` overwrites the first (which is still live).
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//
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// CHECK-BAD-LABEL: @constant_with_multiple_users
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// CHECK-BAD: %[[ZERO_TILE:.*]] = arm_sme.zero {tile_id = 0 : i32} : vector<[4]x[4]xf32>
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// CHECK-BAD: %[[INSERT_TILE_1:.*]] = arm_sme.move_vector_to_tile_slice %{{.*}} {tile_id = 0 : i32} : vector<[4]xf32> into vector<[4]x[4]xf32>
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// CHECK-BAD: %[[INSERT_TILE_0:.*]] = arm_sme.move_vector_to_tile_slice %{{.*}} {tile_id = 0 : i32} : vector<[4]xf32> into vector<[4]x[4]xf32>
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func.func @constant_with_multiple_users(%a: vector<[4]xf32>, %b: vector<[4]xf32>, %index: index) {
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%zero = arm_sme.zero : vector<[4]x[4]xf32>
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%tile_a = arm_sme.move_vector_to_tile_slice %a, %zero, %index : vector<[4]xf32> into vector<[4]x[4]xf32>
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%tile_b = arm_sme.move_vector_to_tile_slice %b, %zero, %index : vector<[4]xf32> into vector<[4]x[4]xf32>
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"test.some_use"(%tile_a) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_b) : (vector<[4]x[4]xf32>) -> ()
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return
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}
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// -----
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// (No tile IDs -- the current tile allocator ignores this case)
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// CHECK-BAD-LABEL: @value_with_multiple_users
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// CHECK-BAD-NOT: tile_id
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func.func @value_with_multiple_users(%tile: vector<[4]x[4]xf32>, %a: vector<[4]xf32>, %b: vector<[4]xf32>, %index: index) {
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// A future allocator should error here (as `%tile` would need to be copied).
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%tile_a = arm_sme.move_vector_to_tile_slice %a, %tile, %index : vector<[4]xf32> into vector<[4]x[4]xf32>
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%tile_b = arm_sme.move_vector_to_tile_slice %b, %tile, %index : vector<[4]xf32> into vector<[4]x[4]xf32>
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"test.some_use"(%tile_a) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_b) : (vector<[4]x[4]xf32>) -> ()
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return
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}
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// -----
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// CHECK-BAD-LABEL: @reuse_tiles_after_initial_use
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func.func @reuse_tiles_after_initial_use() {
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// CHECK-BAD: arm_sme.get_tile {tile_id = 0 : i32}
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// CHECK-BAD: arm_sme.get_tile {tile_id = 1 : i32}
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// CHECK-BAD: arm_sme.get_tile {tile_id = 2 : i32}
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// CHECK-BAD: arm_sme.get_tile {tile_id = 3 : i32}
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%tile_a = arm_sme.get_tile : vector<[4]x[4]xf32>
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%tile_b = arm_sme.get_tile : vector<[4]x[4]xf32>
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%tile_c = arm_sme.get_tile : vector<[4]x[4]xf32>
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%tile_d = arm_sme.get_tile : vector<[4]x[4]xf32>
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"test.dummy"(): () -> ()
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"test.dummy"(): () -> ()
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"test.dummy"(): () -> ()
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"test.some_use"(%tile_a) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_b) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_c) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_d) : (vector<[4]x[4]xf32>) -> ()
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// -> Spills after the fourth tile (unnecessary):
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// CHECK-BAD: arm_sme.zero {tile_id = 16 : i32}
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// CHECK-BAD: arm_sme.zero {tile_id = 17 : i32}
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// CHECK-BAD: arm_sme.zero {tile_id = 18 : i32}
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// CHECK-BAD: arm_sme.zero {tile_id = 19 : i32}
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// Unnecessary spills:
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// expected-warning @below {{failed to allocate SME virtual tile to operation, all tile operations will go through memory, expect degraded performance}}
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%tile_1 = arm_sme.zero : vector<[4]x[4]xf32>
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// expected-warning @below {{failed to allocate SME virtual tile to operation, all tile operations will go through memory, expect degraded performance}}
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%tile_2 = arm_sme.zero : vector<[4]x[4]xf32>
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// expected-warning @below {{failed to allocate SME virtual tile to operation, all tile operations will go through memory, expect degraded performance}}
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%tile_3 = arm_sme.zero : vector<[4]x[4]xf32>
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// expected-warning @below {{failed to allocate SME virtual tile to operation, all tile operations will go through memory, expect degraded performance}}
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%tile_4 = arm_sme.zero : vector<[4]x[4]xf32>
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"test.dummy"(): () -> ()
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"test.dummy"(): () -> ()
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"test.dummy"(): () -> ()
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"test.some_use"(%tile_1) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_2) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_3) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_4) : (vector<[4]x[4]xf32>) -> ()
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return
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}
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// -----
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// Incorrect result! Both branches should yield the result via the same tile.
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//
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// CHECK-BAD-LABEL: @non_overlapping_branches
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// CHECK-BAD: arm_sme.zero {tile_id = 0 : i32} : vector<[4]x[4]xf32>
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// CHECK-BAD: arm_sme.get_tile {tile_id = 1 : i32} : vector<[4]x[4]xf32>
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func.func @non_overlapping_branches(%cond: i1) {
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%tile = scf.if %cond -> vector<[4]x[4]xf32> {
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%zero = arm_sme.zero : vector<[4]x[4]xf32>
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scf.yield %zero : vector<[4]x[4]xf32>
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} else {
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%undef = arm_sme.get_tile : vector<[4]x[4]xf32>
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scf.yield %undef : vector<[4]x[4]xf32>
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}
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"test.some_use"(%tile) : (vector<[4]x[4]xf32>) -> ()
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return
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}
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// -----
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// Incorrect result! Everything assigned to tile 0 (which means values that are still live are overwritten).
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//
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// CHECK-BAD-LABEL: @constant_loop_init_with_multiple_users
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// CHECK-BAD: arm_sme.zero {tile_id = 0 : i32} : vector<[4]x[4]xf32>
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// CHECK-BAD: arm_sme.move_vector_to_tile_slice {{.*}} {tile_id = 0 : i32} : vector<[4]xf32> into vector<[4]x[4]xf32>
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// CHECK-BAD: arm_sme.move_vector_to_tile_slice {{.*}} {tile_id = 0 : i32} : vector<[4]xf32> into vector<[4]x[4]xf32>
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func.func @constant_loop_init_with_multiple_users(%a: vector<[4]xf32>, %b: vector<[4]xf32>) {
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%c0 = arith.constant 0 : index
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%c1 = arith.constant 1 : index
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%c10 = arith.constant 10 : index
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%init = arm_sme.zero : vector<[4]x[4]xf32>
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%tile_a = scf.for %i = %c0 to %c10 step %c1 iter_args(%iter = %init) -> vector<[4]x[4]xf32> {
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%new_tile = arm_sme.move_vector_to_tile_slice %a, %iter, %i : vector<[4]xf32> into vector<[4]x[4]xf32>
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scf.yield %new_tile : vector<[4]x[4]xf32>
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}
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%tile_b = scf.for %i = %c0 to %c10 step %c1 iter_args(%iter = %init) -> vector<[4]x[4]xf32> {
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%new_tile = arm_sme.move_vector_to_tile_slice %a, %iter, %i : vector<[4]xf32> into vector<[4]x[4]xf32>
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scf.yield %new_tile : vector<[4]x[4]xf32>
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}
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"test.some_use"(%tile_a) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_b) : (vector<[4]x[4]xf32>) -> ()
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return
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}
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// -----
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// Incorrect result! Everything assigned to tile 0 (which means values that are still live are overwritten).
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//
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// CHECK-BAD-LABEL: @run_out_of_tiles_but_avoid_spill
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// CHECK-BAD: arm_sme.zero {tile_id = 0 : i32}
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// CHECK-BAD-COUNT-4: arm_sme.move_vector_to_tile_slice {{.*}} {tile_id = 0 : i32} : vector<[4]xf32> into vector<[4]x[4]xf32>
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func.func @run_out_of_tiles_but_avoid_spill(%a: vector<[4]xf32>, %b: vector<[4]xf32>, %c: vector<[4]xf32>, %d: vector<[4]xf32>) {
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%init = arm_sme.zero : vector<[4]x[4]xf32>
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%c0 = arith.constant 0 : index
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%c1 = arith.constant 1 : index
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%c10 = arith.constant 10 : index
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scf.for %i = %c0 to %c10 step %c1 {
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%tile_a, %tile_b, %tile_c, %tile_d = scf.for %j = %c0 to %c10 step %c1
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iter_args(%iter_a = %init, %iter_b = %init, %iter_c = %init, %iter_d = %init)
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-> (vector<[4]x[4]xf32>, vector<[4]x[4]xf32> , vector<[4]x[4]xf32> , vector<[4]x[4]xf32>) {
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%new_a = arm_sme.move_vector_to_tile_slice %a, %iter_a, %i : vector<[4]xf32> into vector<[4]x[4]xf32>
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%new_b = arm_sme.move_vector_to_tile_slice %b, %iter_b, %i : vector<[4]xf32> into vector<[4]x[4]xf32>
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%new_c = arm_sme.move_vector_to_tile_slice %c, %iter_c, %i : vector<[4]xf32> into vector<[4]x[4]xf32>
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%new_d = arm_sme.move_vector_to_tile_slice %d, %iter_d, %i : vector<[4]xf32> into vector<[4]x[4]xf32>
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scf.yield %new_a, %new_b, %new_c, %new_d : vector<[4]x[4]xf32>, vector<[4]x[4]xf32>, vector<[4]x[4]xf32>, vector<[4]x[4]xf32>
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}
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"test.some_use"(%tile_a) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_b) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_c) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_d) : (vector<[4]x[4]xf32>) -> ()
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}
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return
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}
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// -----
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// Incorrect result! Everything other than zero assigned to tile 1 (which means values that are still live are overwritten).
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//
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// CHECK-BAD-LABEL: @avoidable_spill
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// CHECK-BAD: arm_sme.zero {tile_id = 0 : i32}
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// CHECK-BAD: arm_sme.get_tile {tile_id = 1 : i32}
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// CHECK-BAD-COUNT-4: arm_sme.move_vector_to_tile_slice {{.*}} {tile_id = 1 : i32}
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func.func @avoidable_spill(%a: vector<[4]xf32>, %b: vector<[4]xf32>, %c: vector<[4]xf32>, %d: vector<[4]xf32>) {
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%zero = arm_sme.zero : vector<[4]x[4]xf32>
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%tile = arm_sme.get_tile : vector<[4]x[4]xf32>
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%c0 = arith.constant 0 : index
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%c1 = arith.constant 1 : index
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%c10 = arith.constant 10 : index
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scf.for %i = %c0 to %c10 step %c1 {
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"test.some_use"(%zero) : (vector<[4]x[4]xf32>) -> ()
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%tile_a = arm_sme.move_vector_to_tile_slice %a, %tile, %c0 : vector<[4]xf32> into vector<[4]x[4]xf32>
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%tile_b = arm_sme.move_vector_to_tile_slice %b, %tile, %c0 : vector<[4]xf32> into vector<[4]x[4]xf32>
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%tile_c = arm_sme.move_vector_to_tile_slice %c, %tile, %c0 : vector<[4]xf32> into vector<[4]x[4]xf32>
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%tile_d = arm_sme.move_vector_to_tile_slice %d, %tile, %c0 : vector<[4]xf32> into vector<[4]x[4]xf32>
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"test.some_use"(%tile_a) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_b) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_c) : (vector<[4]x[4]xf32>) -> ()
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"test.some_use"(%tile_d) : (vector<[4]x[4]xf32>) -> ()
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}
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return
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}

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