@@ -111,7 +111,7 @@ Constant Buffers
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The "dx.CBuffer" type is a constant buffer of the given size. Note that despite
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the name this is distinct from the buffer types, and can only be read using the
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- "dx.CBufferLoad" and " dx.CBufferLoadLegacy" operations .
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+ `` llvm. dx.cbufferLoad `` operation .
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Buffers
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-------
@@ -151,7 +151,6 @@ Textures
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.. code-block :: llvm
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target("dx.Texture1D", ElementType, IsWriteable, IsROV)
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- target("dx.Texture1D", ...)
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target("dx.Texture1DArray", ...)
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target("dx.Texture2D", ...)
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target("dx.Texture2DArray", ...)
@@ -170,7 +169,7 @@ different in their dimensions. These are distinct so that we can overload the
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various sample and texture load/store operations such that their parameters are
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appropriate to the type.
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- .. list-table :: Buffer Fields
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+ .. list-table :: Texture Fields
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:header-rows: 1
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* - Field
@@ -186,10 +185,6 @@ appropriate to the type.
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* - FeedbackType
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- Feedback type for a feedback texture.
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- .. note :: TODO: Should dimensions be specified as a type?
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-
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- We could probably get rid of the 1D/2D/etc distinctions...
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-
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Raytracing Resources
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--------------------
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