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| 1 | +; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s |
| 2 | + |
| 3 | +; Note: there is no feature flag here (only a module flag), so we don't have an |
| 4 | +; object test. |
| 5 | + |
| 6 | +target triple = "dxil-pc-shadermodel6.7-library" |
| 7 | + |
| 8 | +; CHECK: Combined Shader Flags for Module |
| 9 | +; CHECK-NEXT: Shader Flags Value: 0x00000010 |
| 10 | + |
| 11 | +; CHECK: Note: shader requires additional functionality: |
| 12 | +; CHECK: Raw and Structured buffers |
| 13 | + |
| 14 | +; CHECK: Function rawbuf : 0x00000010 |
| 15 | +define float @rawbuf() "hlsl.export" { |
| 16 | + %buffer = call target("dx.RawBuffer", i8, 0, 0, 0) |
| 17 | + @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false) |
| 18 | + %load = call {float, i1} @llvm.dx.resource.load.rawbuffer.f32( |
| 19 | + target("dx.RawBuffer", i8, 0, 0, 0) %buffer, i32 0, i32 0) |
| 20 | + %data = extractvalue {float, i1} %load, 0 |
| 21 | + ret float %data |
| 22 | +} |
| 23 | + |
| 24 | +; CHECK: Function structbuf : 0x00000010 |
| 25 | +define float @structbuf() "hlsl.export" { |
| 26 | + %buffer = call target("dx.RawBuffer", float, 0, 0, 0) |
| 27 | + @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false) |
| 28 | + %load = call {float, i1} @llvm.dx.resource.load.rawbuffer.f32( |
| 29 | + target("dx.RawBuffer", float, 0, 0, 0) %buffer, i32 0, i32 0) |
| 30 | + %data = extractvalue {float, i1} %load, 0 |
| 31 | + ret float %data |
| 32 | +} |
| 33 | + |
| 34 | +; CHECK: Function typedbuf : 0x00000000 |
| 35 | +define float @typedbuf(<4 x float> %val) "hlsl.export" { |
| 36 | + %buffer = call target("dx.TypedBuffer", float, 0, 0, 0) |
| 37 | + @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false) |
| 38 | + %load = call {float, i1} @llvm.dx.resource.load.typedbuffer( |
| 39 | + target("dx.TypedBuffer", float, 0, 0, 0) %buffer, i32 0) |
| 40 | + %data = extractvalue {float, i1} %load, 0 |
| 41 | + ret float %data |
| 42 | +} |
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