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| 1 | +; REQUIRES: asserts |
| 2 | +; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx1030 -o - %s 2>&1 | FileCheck %s |
| 3 | + |
| 4 | +; CHECK-NOT: Assertion `BitWidth == RHS.BitWidth && "Bit widths must be same for comparison"' failed |
| 5 | + |
| 6 | +define void @RunTic() { |
| 7 | + %call5.i1 = call i32 @G_CheckDemoStatus() |
| 8 | + tail call void @D_AdvanceDemo() |
| 9 | + call void @G_Ticker() |
| 10 | + ret void |
| 11 | +} |
| 12 | + |
| 13 | +define void @G_Ticker() { |
| 14 | + call void @G_DoReborn() |
| 15 | + tail call void @F_Ticker() |
| 16 | + tail call void @AM_Stop() |
| 17 | + tail call void @F_StartFinale() |
| 18 | + tail call void @D_AdvanceDemo() |
| 19 | + %call.i.i449 = call i32 @R_FlatNumForName() |
| 20 | + %call9.i.i = call i32 @R_TextureNumForName() |
| 21 | + %call.i306 = tail call ptr @P_TempSaveGameFile() |
| 22 | + %call1.i307 = call ptr @P_SaveGameFile() |
| 23 | + call void (...) @I_Error() |
| 24 | + ret void |
| 25 | +} |
| 26 | + |
| 27 | +define void @G_DoReborn() { |
| 28 | + call void @P_RemoveMobj() |
| 29 | + call void @P_SpawnMobj() |
| 30 | + call void @P_SpawnPlayer() |
| 31 | + call void (...) @I_Error() |
| 32 | + ret void |
| 33 | +} |
| 34 | + |
| 35 | +define void @AM_Stop() { |
| 36 | + ret void |
| 37 | +} |
| 38 | + |
| 39 | +define void @D_AdvanceDemo() { |
| 40 | + ret void |
| 41 | +} |
| 42 | + |
| 43 | +define void @F_StartFinale() { |
| 44 | + ret void |
| 45 | +} |
| 46 | + |
| 47 | +define void @F_Ticker() { |
| 48 | + ret void |
| 49 | +} |
| 50 | + |
| 51 | +define void @G_PlayerReborn() { |
| 52 | + ret void |
| 53 | +} |
| 54 | + |
| 55 | +define i32 @G_CheckDemoStatus() { |
| 56 | + tail call void @I_Quit() |
| 57 | + tail call void @D_AdvanceDemo() |
| 58 | + call void (...) @I_Error() |
| 59 | + ret i32 0 |
| 60 | +} |
| 61 | + |
| 62 | +define void @HU_Start() { |
| 63 | + ret void |
| 64 | +} |
| 65 | + |
| 66 | +define void @I_Quit() { |
| 67 | + %fptr = load ptr, ptr null, align 8 |
| 68 | + tail call void %fptr() |
| 69 | + ret void |
| 70 | +} |
| 71 | + |
| 72 | +define void @P_SetThingPosition() { |
| 73 | + ret void |
| 74 | +} |
| 75 | + |
| 76 | +define void @P_RemoveMobj() { |
| 77 | + ret void |
| 78 | +} |
| 79 | + |
| 80 | +define void @P_SpawnMobj() { |
| 81 | + ret void |
| 82 | +} |
| 83 | + |
| 84 | +define void @P_SpawnPlayer() { |
| 85 | + call void @G_PlayerReborn() |
| 86 | + call void @P_SetThingPosition() |
| 87 | + call void @P_SetupPsprites(ptr addrspace(1) null) |
| 88 | + tail call void @HU_Start() |
| 89 | + ret void |
| 90 | +} |
| 91 | + |
| 92 | +define void @P_SetupPsprites(ptr addrspace(1) %i) { |
| 93 | + %fptr = load ptr, ptr addrspace(1) %i, align 8 |
| 94 | + tail call void %fptr() |
| 95 | + ret void |
| 96 | +} |
| 97 | + |
| 98 | +define ptr @P_TempSaveGameFile() { |
| 99 | + ret ptr null |
| 100 | +} |
| 101 | + |
| 102 | +define ptr @P_SaveGameFile() { |
| 103 | + ret ptr null |
| 104 | +} |
| 105 | + |
| 106 | +define i32 @R_TextureNumForName() { |
| 107 | + %ret = call i32 @R_FlatNumForName() |
| 108 | + ret i32 0 |
| 109 | +} |
| 110 | + |
| 111 | +define void @I_Error(...) { |
| 112 | + %fptr = load ptr, ptr null, align 8 |
| 113 | + call void %fptr() |
| 114 | + ret void |
| 115 | +} |
| 116 | + |
| 117 | +define i32 @R_FlatNumForName() { |
| 118 | + call void (...) @I_Error() |
| 119 | + unreachable |
| 120 | +} |
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