[memprof] Add accessors to Frame::SymbolName #94085
Merged
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This patch adds accessors to Frame::SymbolName so that we can change
the underlying type of SymbolName without affecting downstream users
once they switch to the new accessors.
Note that SymbolName is only used for debugging. Changing the type of
SymbolName from std::optionalstd::string to
std::unique_ptrstd::string cuts down sizeof(Frame) by half -- from
64 bytes to 32 bytes. (std::optional sets aside the storage in
case T is instantiated.)
During deserialization, the memory usage is dominated by Frames.
Shrinking the type cuts down the memory usage and deserialization time
nearly by half.