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fix: NetworkAnimator logging error when a state has no destination information (Unity-Technologies#3384)
This PR remove the error log when a state has no transition information
associated with it.
[MTTB-1153](https://jira.unity3d.com/browse/MTTB-1153)
## Changelog
- Fixed: Issue where `NetworkAnimator` would log an error if there was
no destination transition information.
## Testing and Documentation
- No tests have been added.
- No documentation changes or additions were necessary.
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- [ ] An `[Obsolete]` attribute was added along with a `(RemovedAfter
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- [ ] Deprecation of the API is explained in the CHANGELOG.
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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -16,6 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where `NetworkAnimator` would log an error if there was no destination transition information. (#3384)
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- Fixed initial `NetworkTransform` spawn, ensure it uses world space. (#3361)
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- Fixed issue where `AnticipatedNetworkVariable` previous value returned by `AnticipatedNetworkVariable.OnAuthoritativeValueChanged` is updated correctly on the non-authoritative side. (#3322)
NetworkLog.LogError($"[DestinationState To Transition Info] Layer ({animationState.Layer}) sub-table does not contain destination state ({animationState.DestinationStateHash})!");
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