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(DOCSP-11402): Remove repetition in Don't Humanize Inanimate Objects (#66)
* (DOCSP-11402): Remove repetition in Don't Humanize Inanimate Objects * copy review * Update source/style-guide/writing/use-effective-verbs.txt Co-authored-by: Anthony Sansone <[email protected]> Co-authored-by: Anthony Sansone <[email protected]>
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source/style-guide/writing/use-effective-verbs.txt

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@@ -336,11 +336,12 @@ Be careful not to ascribe human feelings, motivations, and actions to
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inanimate objects. For example, a web application doesn't *know*,
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*need*, *remember*, *see*, *think*, *understand*, or *want*.
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Be careful not to ascribe human qualities, traits, or emotions to
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inanimate objects like software, hardware, or interfaces. Often, we use
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anthropomorphic words in an attempt to make difficult topics more understandable or relatable. This can actually make the
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concept harder to grasp for ESL readers or those less familiar with
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metaphors.
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Often, we humanize technology with anthropomorphic words.
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Some writers believe this makes difficult topics more
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understandable or relatable. These words can make the
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concept harder to grasp for:
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- Readers that are less familiar with metaphors.
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- Readers with English as a second language.
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There are standard anthropomorphic verbs in the computer industry. For
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example, a software program can detect, record, require, store, check,

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