Skip to content

Commit 3dcc443

Browse files
WangNan0acmel
authored andcommitted
perf tools: Introduce trigger class
Use 'trigger' to model operations which need to be executed when an event (a signal, for example) is observed. States and transits: OFF--(on)--> READY --(hit)--> HIT ^ | | (ready) | | \_____________/ is_hit and is_ready are two key functions to query the state of a trigger. is_hit means the event already happen; is_ready means the trigger is waiting for the event. Signed-off-by: Wang Nan <[email protected]> Acked-by: Adrian Hunter <[email protected]> Cc: He Kuang <[email protected]> Cc: Jiri Olsa <[email protected]> Cc: Masami Hiramatsu <[email protected]> Cc: Namhyung Kim <[email protected]> Cc: Zefan Li <[email protected]> Cc: [email protected] Link: http://lkml.kernel.org/r/[email protected] Signed-off-by: Arnaldo Carvalho de Melo <[email protected]>
1 parent 909b036 commit 3dcc443

File tree

1 file changed

+94
-0
lines changed

1 file changed

+94
-0
lines changed

tools/perf/util/trigger.h

Lines changed: 94 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,94 @@
1+
#ifndef __TRIGGER_H_
2+
#define __TRIGGER_H_ 1
3+
4+
#include "util/debug.h"
5+
#include "asm/bug.h"
6+
7+
/*
8+
* Use trigger to model operations which need to be executed when
9+
* an event (a signal, for example) is observed.
10+
*
11+
* States and transits:
12+
*
13+
*
14+
* OFF--(on)--> READY --(hit)--> HIT
15+
* ^ |
16+
* | (ready)
17+
* | |
18+
* \_____________/
19+
*
20+
* is_hit and is_ready are two key functions to query the state of
21+
* a trigger. is_hit means the event already happen; is_ready means the
22+
* trigger is waiting for the event.
23+
*/
24+
25+
struct trigger {
26+
volatile enum {
27+
TRIGGER_ERROR = -2,
28+
TRIGGER_OFF = -1,
29+
TRIGGER_READY = 0,
30+
TRIGGER_HIT = 1,
31+
} state;
32+
const char *name;
33+
};
34+
35+
#define TRIGGER_WARN_ONCE(t, exp) \
36+
WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
37+
t->name, t->state, __func__)
38+
39+
static inline bool trigger_is_available(struct trigger *t)
40+
{
41+
return t->state >= 0;
42+
}
43+
44+
static inline bool trigger_is_error(struct trigger *t)
45+
{
46+
return t->state <= TRIGGER_ERROR;
47+
}
48+
49+
static inline void trigger_on(struct trigger *t)
50+
{
51+
TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
52+
t->state = TRIGGER_READY;
53+
}
54+
55+
static inline void trigger_ready(struct trigger *t)
56+
{
57+
if (!trigger_is_available(t))
58+
return;
59+
t->state = TRIGGER_READY;
60+
}
61+
62+
static inline void trigger_hit(struct trigger *t)
63+
{
64+
if (!trigger_is_available(t))
65+
return;
66+
TRIGGER_WARN_ONCE(t, TRIGGER_READY);
67+
t->state = TRIGGER_HIT;
68+
}
69+
70+
static inline void trigger_off(struct trigger *t)
71+
{
72+
if (!trigger_is_available(t))
73+
return;
74+
t->state = TRIGGER_OFF;
75+
}
76+
77+
static inline void trigger_error(struct trigger *t)
78+
{
79+
t->state = TRIGGER_ERROR;
80+
}
81+
82+
static inline bool trigger_is_ready(struct trigger *t)
83+
{
84+
return t->state == TRIGGER_READY;
85+
}
86+
87+
static inline bool trigger_is_hit(struct trigger *t)
88+
{
89+
return t->state == TRIGGER_HIT;
90+
}
91+
92+
#define DEFINE_TRIGGER(n) \
93+
struct trigger n = {.state = TRIGGER_OFF, .name = #n}
94+
#endif

0 commit comments

Comments
 (0)