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| 1 | +#ifndef __TRIGGER_H_ |
| 2 | +#define __TRIGGER_H_ 1 |
| 3 | + |
| 4 | +#include "util/debug.h" |
| 5 | +#include "asm/bug.h" |
| 6 | + |
| 7 | +/* |
| 8 | + * Use trigger to model operations which need to be executed when |
| 9 | + * an event (a signal, for example) is observed. |
| 10 | + * |
| 11 | + * States and transits: |
| 12 | + * |
| 13 | + * |
| 14 | + * OFF--(on)--> READY --(hit)--> HIT |
| 15 | + * ^ | |
| 16 | + * | (ready) |
| 17 | + * | | |
| 18 | + * \_____________/ |
| 19 | + * |
| 20 | + * is_hit and is_ready are two key functions to query the state of |
| 21 | + * a trigger. is_hit means the event already happen; is_ready means the |
| 22 | + * trigger is waiting for the event. |
| 23 | + */ |
| 24 | + |
| 25 | +struct trigger { |
| 26 | + volatile enum { |
| 27 | + TRIGGER_ERROR = -2, |
| 28 | + TRIGGER_OFF = -1, |
| 29 | + TRIGGER_READY = 0, |
| 30 | + TRIGGER_HIT = 1, |
| 31 | + } state; |
| 32 | + const char *name; |
| 33 | +}; |
| 34 | + |
| 35 | +#define TRIGGER_WARN_ONCE(t, exp) \ |
| 36 | + WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \ |
| 37 | + t->name, t->state, __func__) |
| 38 | + |
| 39 | +static inline bool trigger_is_available(struct trigger *t) |
| 40 | +{ |
| 41 | + return t->state >= 0; |
| 42 | +} |
| 43 | + |
| 44 | +static inline bool trigger_is_error(struct trigger *t) |
| 45 | +{ |
| 46 | + return t->state <= TRIGGER_ERROR; |
| 47 | +} |
| 48 | + |
| 49 | +static inline void trigger_on(struct trigger *t) |
| 50 | +{ |
| 51 | + TRIGGER_WARN_ONCE(t, TRIGGER_OFF); |
| 52 | + t->state = TRIGGER_READY; |
| 53 | +} |
| 54 | + |
| 55 | +static inline void trigger_ready(struct trigger *t) |
| 56 | +{ |
| 57 | + if (!trigger_is_available(t)) |
| 58 | + return; |
| 59 | + t->state = TRIGGER_READY; |
| 60 | +} |
| 61 | + |
| 62 | +static inline void trigger_hit(struct trigger *t) |
| 63 | +{ |
| 64 | + if (!trigger_is_available(t)) |
| 65 | + return; |
| 66 | + TRIGGER_WARN_ONCE(t, TRIGGER_READY); |
| 67 | + t->state = TRIGGER_HIT; |
| 68 | +} |
| 69 | + |
| 70 | +static inline void trigger_off(struct trigger *t) |
| 71 | +{ |
| 72 | + if (!trigger_is_available(t)) |
| 73 | + return; |
| 74 | + t->state = TRIGGER_OFF; |
| 75 | +} |
| 76 | + |
| 77 | +static inline void trigger_error(struct trigger *t) |
| 78 | +{ |
| 79 | + t->state = TRIGGER_ERROR; |
| 80 | +} |
| 81 | + |
| 82 | +static inline bool trigger_is_ready(struct trigger *t) |
| 83 | +{ |
| 84 | + return t->state == TRIGGER_READY; |
| 85 | +} |
| 86 | + |
| 87 | +static inline bool trigger_is_hit(struct trigger *t) |
| 88 | +{ |
| 89 | + return t->state == TRIGGER_HIT; |
| 90 | +} |
| 91 | + |
| 92 | +#define DEFINE_TRIGGER(n) \ |
| 93 | +struct trigger n = {.state = TRIGGER_OFF, .name = #n} |
| 94 | +#endif |
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