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Competing overwrite DIO in dioread_nolock mode will just overwrite
pointer to io_end in the inode. This may result in data corruption or
extent conversion happening from IO completion interrupt because we
don't properly set buffer_defer_completion() when unlocked DIO races
with locked DIO to unwritten extent.
Since unlocked DIO doesn't need io_end for anything, just avoid
allocating it and corrupting pointer from inode for locked DIO.
A cleaner fix would be to avoid these games with io_end pointer from the
inode but that requires more intrusive changes so we leave that for
later.
Cc: [email protected]
Signed-off-by: Jan Kara <[email protected]>
Signed-off-by: Theodore Ts'o <[email protected]>
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