|
| 1 | + |
| 2 | +Nintendo Wii device tree |
| 3 | +======================== |
| 4 | + |
| 5 | +0) The root node |
| 6 | + |
| 7 | + This node represents the Nintendo Wii video game console. |
| 8 | + |
| 9 | + Required properties: |
| 10 | + |
| 11 | + - model : Should be "nintendo,wii" |
| 12 | + - compatible : Should be "nintendo,wii" |
| 13 | + |
| 14 | +1) The "hollywood" node |
| 15 | + |
| 16 | + This node represents the multi-function "Hollywood" chip, which packages |
| 17 | + many of the devices found in the Nintendo Wii. |
| 18 | + |
| 19 | + Required properties: |
| 20 | + |
| 21 | + - compatible : Should be "nintendo,hollywood" |
| 22 | + |
| 23 | +1.a) The Video Interface (VI) node |
| 24 | + |
| 25 | + Represents the interface between the graphics processor and a external |
| 26 | + video encoder. |
| 27 | + |
| 28 | + Required properties: |
| 29 | + |
| 30 | + - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi" |
| 31 | + - reg : should contain the VI registers location and length |
| 32 | + - interrupts : should contain the VI interrupt |
| 33 | + |
| 34 | +1.b) The Processor Interface (PI) node |
| 35 | + |
| 36 | + Represents the data and control interface between the main processor |
| 37 | + and graphics and audio processor. |
| 38 | + |
| 39 | + Required properties: |
| 40 | + |
| 41 | + - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi" |
| 42 | + - reg : should contain the PI registers location and length |
| 43 | + |
| 44 | +1.b.i) The "Flipper" interrupt controller node |
| 45 | + |
| 46 | + Represents the "Flipper" interrupt controller within the "Hollywood" chip. |
| 47 | + The node for the "Flipper" interrupt controller must be placed under |
| 48 | + the PI node. |
| 49 | + |
| 50 | + Required properties: |
| 51 | + |
| 52 | + - #interrupt-cells : <1> |
| 53 | + - compatible : should be "nintendo,flipper-pic" |
| 54 | + - interrupt-controller |
| 55 | + |
| 56 | +1.c) The Digital Signal Procesor (DSP) node |
| 57 | + |
| 58 | + Represents the digital signal processor interface, designed to offload |
| 59 | + audio related tasks. |
| 60 | + |
| 61 | + Required properties: |
| 62 | + |
| 63 | + - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp" |
| 64 | + - reg : should contain the DSP registers location and length |
| 65 | + - interrupts : should contain the DSP interrupt |
| 66 | + |
| 67 | +1.d) The Serial Interface (SI) node |
| 68 | + |
| 69 | + Represents the interface to the four single bit serial interfaces. |
| 70 | + The SI is a proprietary serial interface used normally to control gamepads. |
| 71 | + It's NOT a RS232-type interface. |
| 72 | + |
| 73 | + Required properties: |
| 74 | + |
| 75 | + - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si" |
| 76 | + - reg : should contain the SI registers location and length |
| 77 | + - interrupts : should contain the SI interrupt |
| 78 | + |
| 79 | +1.e) The Audio Interface (AI) node |
| 80 | + |
| 81 | + Represents the interface to the external 16-bit stereo digital-to-analog |
| 82 | + converter. |
| 83 | + |
| 84 | + Required properties: |
| 85 | + |
| 86 | + - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai" |
| 87 | + - reg : should contain the AI registers location and length |
| 88 | + - interrupts : should contain the AI interrupt |
| 89 | + |
| 90 | +1.f) The External Interface (EXI) node |
| 91 | + |
| 92 | + Represents the multi-channel SPI-like interface. |
| 93 | + |
| 94 | + Required properties: |
| 95 | + |
| 96 | + - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi" |
| 97 | + - reg : should contain the EXI registers location and length |
| 98 | + - interrupts : should contain the EXI interrupt |
| 99 | + |
| 100 | +1.g) The Open Host Controller Interface (OHCI) nodes |
| 101 | + |
| 102 | + Represent the USB 1.x Open Host Controller Interfaces. |
| 103 | + |
| 104 | + Required properties: |
| 105 | + |
| 106 | + - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci" |
| 107 | + - reg : should contain the OHCI registers location and length |
| 108 | + - interrupts : should contain the OHCI interrupt |
| 109 | + |
| 110 | +1.h) The Enhanced Host Controller Interface (EHCI) node |
| 111 | + |
| 112 | + Represents the USB 2.0 Enhanced Host Controller Interface. |
| 113 | + |
| 114 | + Required properties: |
| 115 | + |
| 116 | + - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci" |
| 117 | + - reg : should contain the EHCI registers location and length |
| 118 | + - interrupts : should contain the EHCI interrupt |
| 119 | + |
| 120 | +1.i) The Secure Digital Host Controller Interface (SDHCI) nodes |
| 121 | + |
| 122 | + Represent the Secure Digital Host Controller Interfaces. |
| 123 | + |
| 124 | + Required properties: |
| 125 | + |
| 126 | + - compatible : should be "nintendo,hollywood-sdhci","sdhci" |
| 127 | + - reg : should contain the SDHCI registers location and length |
| 128 | + - interrupts : should contain the SDHCI interrupt |
| 129 | + |
| 130 | +1.j) The Inter-Processsor Communication (IPC) node |
| 131 | + |
| 132 | + Represent the Inter-Processor Communication interface. This interface |
| 133 | + enables communications between the Broadway and the Starlet processors. |
| 134 | + |
| 135 | + - compatible : should be "nintendo,hollywood-ipc" |
| 136 | + - reg : should contain the IPC registers location and length |
| 137 | + - interrupts : should contain the IPC interrupt |
| 138 | + |
| 139 | +1.k) The "Hollywood" interrupt controller node |
| 140 | + |
| 141 | + Represents the "Hollywood" interrupt controller within the |
| 142 | + "Hollywood" chip. |
| 143 | + |
| 144 | + Required properties: |
| 145 | + |
| 146 | + - #interrupt-cells : <1> |
| 147 | + - compatible : should be "nintendo,hollywood-pic" |
| 148 | + - reg : should contain the controller registers location and length |
| 149 | + - interrupt-controller |
| 150 | + - interrupts : should contain the cascade interrupt of the "flipper" pic |
| 151 | + - interrupt-parent: should contain the phandle of the "flipper" pic |
| 152 | + |
| 153 | +1.l) The General Purpose I/O (GPIO) controller node |
| 154 | + |
| 155 | + Represents the dual access 32 GPIO controller interface. |
| 156 | + |
| 157 | + Required properties: |
| 158 | + |
| 159 | + - #gpio-cells : <2> |
| 160 | + - compatible : should be "nintendo,hollywood-gpio" |
| 161 | + - reg : should contain the IPC registers location and length |
| 162 | + - gpio-controller |
| 163 | + |
| 164 | +1.m) The control node |
| 165 | + |
| 166 | + Represents the control interface used to setup several miscellaneous |
| 167 | + settings of the "Hollywood" chip like boot memory mappings, resets, |
| 168 | + disk interface mode, etc. |
| 169 | + |
| 170 | + Required properties: |
| 171 | + |
| 172 | + - compatible : should be "nintendo,hollywood-control" |
| 173 | + - reg : should contain the control registers location and length |
| 174 | + |
| 175 | +1.n) The Disk Interface (DI) node |
| 176 | + |
| 177 | + Represents the interface used to communicate with mass storage devices. |
| 178 | + |
| 179 | + Required properties: |
| 180 | + |
| 181 | + - compatible : should be "nintendo,hollywood-di" |
| 182 | + - reg : should contain the DI registers location and length |
| 183 | + - interrupts : should contain the DI interrupt |
| 184 | + |
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