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Matrix
The matrix is the most useful base data structure in OpenCV. Things like images are just matrices of pixels.
Matrix(rows, cols)
Creates a matrix with the specified number of rows and columns.
rows: number, cols: number
output: Matrix
Matrix.Eye(rows, cols, type)
Creates an identity matrix.
rows: number, cols: number, type: number (optional)
output: Matrix
Matrix.Zeros(rows, cols, type)
Creates a matrix of zeros.
rows: number, cols: number, type: number (optional)
output: Matrix
Matrix.Ones(rows, cols, type)
Creates a matrix of ones.
rows: number, cols: number, type: number (optional)
output: Matrix
Example:
var image = new Matrix(256, 256);
var identity = new Matrix.Eye(512, 512);
var zeroes = new Matrix.Zeroes(512, 512);
var ones = new Matrix.Ones(512, 512);
##Accessing Data For color images, be careful with get, row, and col. They return a number that represents the pixel by bit-shifting all the channels together.
get(row, col)
Gets the number at that point in the matrix.
row: number, col: number
output: number
row(i)
Returns the array of numbers for row i.
i: number
output: array
col(i)
Returns the array of numbers for column i.
i: number
output: array
toBuffer(cb, opt)
Saves the matrix as JPEG and returns it in a NodeJS buffer.
cb: function (optional),
opt: BufferOptions (optional)
output: Buffer
Example:
var pixel = image.get(0,0);
var row = image.row(0);
var col = image.col(0);
var buff = image.toBuffer();
##Saving
save(path, cb)
Saves the matrix as an image at the path specified, with an optional callback. The path must end with a valid image extension. The output number is 0 for failed, and 1 for success.
path: string, cb: function
output: number