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support for tick in Effect
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src/Effect.h

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@@ -36,6 +36,10 @@ class Effect : public Stk
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//! Set the mixture of input and "effected" levels in the output (0.0 = input only, 1.0 = effect only).
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virtual void setEffectMix( StkFloat mix );
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//! Support tick! (pschatzmann)
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virtual StkFloat tick (StkFloat input, unsigned int channel=0)=0;
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protected:
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// Returns true if argument value is prime.

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