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[ET-VK] Enforce GPU buffer limit when partitioning (#6856)
Pull Request resolved: #6829
## Context
In Vulkan, there is a limit on the number of elements a GPU buffer can have. If a GPU buffer exceeds this limit, then the API will either produce an error or undefined behaviour will ensue.
## Changes
Along with `texture_limits`, introduce a configurable `buffer_limit` entry in the partitioner configuration.
ghstack-source-id: 253568943
Differential Revision: [D65899828](https://our.internmc.facebook.com/intern/diff/D65899828/)
Co-authored-by: Stephen Jia <[email protected]>
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