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#include < executorch/backends/vulkan/runtime/api/Context.h>
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- #include < executorch/backends/vulkan/runtime/vk_api/VkUtils.h>
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#ifndef VULKAN_DESCRIPTOR_POOL_SIZE
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#define VULKAN_DESCRIPTOR_POOL_SIZE 1024u
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#endif
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#include < executorch/backends/vulkan/runtime/vk_api/Fence.h>
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#include < executorch/backends/vulkan/runtime/vk_api/QueryPool.h>
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#include < executorch/backends/vulkan/runtime/vk_api/Runtime.h>
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+ #include < executorch/backends/vulkan/runtime/vk_api/VkUtils.h>
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namespace vkcompute {
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namespace api {
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#include <executorch/backends/vulkan/runtime/vk_api/Pipeline.h>
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#include <executorch/backends/vulkan/runtime/vk_api/Runtime.h>
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#include <executorch/backends/vulkan/runtime/vk_api/Shader.h>
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+ #include <executorch/backends/vulkan/runtime/vk_api/VkUtils.h>
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#include <executorch/backends/vulkan/runtime/vk_api/memory/Allocation.h>
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#include <executorch/backends/vulkan/runtime/vk_api/memory/Allocator.h>
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#include < executorch/backends/vulkan/runtime/api/containers/Tensor.h>
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- #include < executorch/backends/vulkan/runtime/vk_api/VkUtils.h>
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namespace vkcompute {
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namespace api {
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#include < executorch/backends/vulkan/runtime/graph/ops/impl/utils/QPackUtils.h>
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- #include < executorch/backends/vulkan/runtime/vk_api/VkUtils.h>
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#include < executorch/backends/vulkan/test/utils/test_utils.h>
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using namespace vkcompute ;
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