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Update base for Update on "[8/n][ET-VK] Support staging any 8-bit texture"
"bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/) [ghstack-poisoned]
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backends/vulkan/test/op_tests/cases.py

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@@ -766,7 +766,7 @@ def get_repeat_inputs():
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test_suite_3d.storage_types = ["utils::kTexture3D"]
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test_suite_3d.data_gen = "make_seq_tensor"
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test_suite_3d.dtypes = ["at::kFloat"]
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test_suite_2d.test_name_suffix = "3d"
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test_suite_3d.test_name_suffix = "3d"
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return [test_suite_2d, test_suite_3d]
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