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Update on "[8/n][ET-VK] Support staging any 8-bit texture"
"bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit.
Changes follow from #4485 to support `texture2d` and support `uint8`, respectively.
Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/)
[ghstack-poisoned]
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