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| 1 | +/* |
| 2 | + * Copyright (c) Meta Platforms, Inc. and affiliates. |
| 3 | + * All rights reserved. |
| 4 | + * |
| 5 | + * This source code is licensed under the BSD-style license found in the |
| 6 | + * LICENSE file in the root directory of this source tree. |
| 7 | + */ |
| 8 | + |
| 9 | +#version 450 core |
| 10 | + |
| 11 | +#define PRECISION ${PRECISION} |
| 12 | + |
| 13 | +#define IN_T ${buffer_scalar_type(IN_DTYPE)} |
| 14 | +#define FVEC4_T ${texel_load_type(IN_DTYPE, STORAGE)} |
| 15 | + |
| 16 | +#define OUT_T ${buffer_scalar_type(OUT_DTYPE)} |
| 17 | +#define IVEC4_T ${texel_load_type(OUT_DTYPE, STORAGE)} |
| 18 | + |
| 19 | +${define_active_storage_type(STORAGE)} |
| 20 | +${define_required_extensions(IN_DTYPE)} |
| 21 | +${define_required_extensions(OUT_DTYPE)} |
| 22 | + |
| 23 | +#extension GL_EXT_control_flow_attributes : require |
| 24 | + |
| 25 | +layout(std430) buffer; |
| 26 | + |
| 27 | +${layout_declare_tensor(B, "r", "t_in", IN_DTYPE, STORAGE)} |
| 28 | +${layout_declare_tensor(B, "w", "t_out", OUT_DTYPE, STORAGE)} |
| 29 | + |
| 30 | +$if MODE == "per_tensor": |
| 31 | + layout(push_constant) uniform restrict Block { |
| 32 | + float scale; |
| 33 | + int zero_point; |
| 34 | + int quant_min; |
| 35 | + int quant_max; |
| 36 | + }; |
| 37 | +$else: |
| 38 | + ${layout_declare_tensor(B, "r", "t_scale", "float", STORAGE)} |
| 39 | + ${layout_declare_tensor(B, "r", "t_zero_point", "int", STORAGE)} |
| 40 | + |
| 41 | + layout(push_constant) uniform restrict Block { |
| 42 | + int num_tokens; |
| 43 | + int quant_min; |
| 44 | + int quant_max; |
| 45 | + }; |
| 46 | + |
| 47 | +$if STORAGE == "buffer": |
| 48 | + ${layout_declare_ubo(B, "ivec4", "t_in_sizes")} |
| 49 | + ${layout_declare_ubo(B, "ivec4", "t_in_strides")} |
| 50 | + ${layout_declare_ubo(B, "ivec4", "t_out_sizes")} |
| 51 | + ${layout_declare_ubo(B, "ivec4", "t_out_strides")} |
| 52 | +$else: |
| 53 | + ${layout_declare_ubo(B, "ivec3", "t_in_limits")} |
| 54 | + ${layout_declare_ubo(B, "ivec3", "t_out_limits")} |
| 55 | + |
| 56 | +#include "indexing_utils.h" |
| 57 | + |
| 58 | +layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; |
| 59 | + |
| 60 | +OUT_T quantize_val(IN_T value, float scale_val, int zero_point_val) { |
| 61 | + // Use int for all intermediate calculations to match CPU implementation |
| 62 | + // which uses int64_t/int32_t for all calculations before final casting |
| 63 | + int qvalue; |
| 64 | + |
| 65 | + if (scale_val == 0.0) { |
| 66 | + // When scale is 0, CPU implementation would produce a very large value |
| 67 | + // that gets clamped to quant_min or quant_max |
| 68 | + if (value < 0.0) { |
| 69 | + qvalue = quant_min; |
| 70 | + } else if (value > 0.0) { |
| 71 | + qvalue = quant_max; |
| 72 | + } else { |
| 73 | + qvalue = zero_point_val; // value is exactly 0 |
| 74 | + } |
| 75 | + } else { |
| 76 | + float inv_scale = 1.0 / scale_val; |
| 77 | + |
| 78 | + float rounded_float = round(inv_scale * float(value)); |
| 79 | + |
| 80 | + // Convert to int and add zero point (all in signed integer space) |
| 81 | + qvalue = zero_point_val + int(rounded_float); |
| 82 | + } |
| 83 | + |
| 84 | + // Apply clamping in int space before final cast to output type |
| 85 | + qvalue = max(qvalue, quant_min); |
| 86 | + qvalue = min(qvalue, quant_max); |
| 87 | + |
| 88 | + // Only cast to output type at the very end |
| 89 | + return OUT_T(qvalue); |
| 90 | +} |
| 91 | + |
| 92 | +#ifdef USING_BUFFER |
| 93 | + |
| 94 | +void main() { |
| 95 | +$if MODE == "per_tensor": |
| 96 | + const ivec4 pos = ivec4( |
| 97 | + gl_GlobalInvocationID.x, |
| 98 | + gl_GlobalInvocationID.y, |
| 99 | + gl_GlobalInvocationID.z, |
| 100 | + 0); |
| 101 | + |
| 102 | + const int t_in_idx = tidx_to_bufi(pos, t_in_strides); |
| 103 | + const int t_out_idx = tidx_to_bufi(pos, t_out_strides); |
| 104 | + |
| 105 | + IN_T value = t_in[t_in_idx]; |
| 106 | + OUT_T qvalue; |
| 107 | + |
| 108 | + qvalue = quantize_val(value, scale, zero_point); |
| 109 | + |
| 110 | + t_out[t_out_idx] = qvalue; |
| 111 | + |
| 112 | +$if MODE == "per_token": |
| 113 | + const ivec4 pos = ivec4( |
| 114 | + gl_GlobalInvocationID.x, |
| 115 | + gl_GlobalInvocationID.y, |
| 116 | + gl_GlobalInvocationID.z, |
| 117 | + 0); |
| 118 | + |
| 119 | + const int t_in_idx = tidx_to_bufi(pos, t_in_strides); |
| 120 | + const int t_out_idx = tidx_to_bufi(pos, t_out_strides); |
| 121 | + |
| 122 | + // Skip if out of bounds |
| 123 | + if (t_in_idx >= t_in_sizes.x * t_in_sizes.y * t_in_sizes.z * t_in_sizes.w) { |
| 124 | + return; |
| 125 | + } |
| 126 | + |
| 127 | + IN_T value = t_in[t_in_idx]; |
| 128 | + OUT_T qvalue; |
| 129 | + |
| 130 | + // Calculate logical position from linear index and strides |
| 131 | + ivec4 logical_pos; |
| 132 | + int remaining = t_in_idx; |
| 133 | + |
| 134 | + logical_pos.x = remaining % t_in_sizes.x; |
| 135 | + remaining /= t_in_sizes.x; |
| 136 | + |
| 137 | + logical_pos.y = remaining % t_in_sizes.y; |
| 138 | + remaining /= t_in_sizes.y; |
| 139 | + |
| 140 | + logical_pos.z = remaining % t_in_sizes.z; |
| 141 | + remaining /= t_in_sizes.z; |
| 142 | + |
| 143 | + logical_pos.w = remaining; |
| 144 | + |
| 145 | + // Calculate token index based on logical position |
| 146 | + int token_idx = 0; |
| 147 | + |
| 148 | + // Check dimensions to determine how to calculate token_idx |
| 149 | + if (t_in_sizes.w > 1) { |
| 150 | + // 4D tensor |
| 151 | + token_idx = logical_pos.w * (t_in_sizes.z * t_in_sizes.y) + logical_pos.z * t_in_sizes.y + logical_pos.y; |
| 152 | + } else if (t_in_sizes.z > 1) { |
| 153 | + // 3D tensor |
| 154 | + token_idx = logical_pos.z * t_in_sizes.y + logical_pos.y; |
| 155 | + } else if (t_in_sizes.y > 1) { |
| 156 | + // 2D tensor |
| 157 | + token_idx = logical_pos.y; |
| 158 | + } |
| 159 | + // For 1D tensor, token_idx remains 0 |
| 160 | + |
| 161 | + // Make sure token_idx is within bounds |
| 162 | + token_idx = min(token_idx, num_tokens - 1); |
| 163 | + |
| 164 | + qvalue = quantize_val(value, t_scale[token_idx], t_zero_point[token_idx]); |
| 165 | + |
| 166 | + t_out[t_out_idx] = qvalue; |
| 167 | +} |
| 168 | + |
| 169 | +#else |
| 170 | + |
| 171 | +void main() { |
| 172 | +$if MODE == "per_tensor": |
| 173 | + const ivec3 pos = ivec3(gl_GlobalInvocationID); |
| 174 | + |
| 175 | + // Skip if out of bounds |
| 176 | + if (any(greaterThanEqual(pos, t_in_limits))) { |
| 177 | + return; |
| 178 | + } |
| 179 | + |
| 180 | + FVEC4_T intex = load_texel(t_in, pos); |
| 181 | + IVEC4_T outtex; |
| 182 | + |
| 183 | + [[unroll]] for (int i = 0; i < 4; ++i) { |
| 184 | + IN_T value = IN_T(intex[i]); |
| 185 | + OUT_T qvalue = quantize_val(value, scale, zero_point); |
| 186 | + outtex[i] = qvalue; |
| 187 | + } |
| 188 | + write_texel(t_out, pos, outtex); |
| 189 | + |
| 190 | +$if MODE == "per_token": |
| 191 | + const ivec3 pos = ivec3(gl_GlobalInvocationID); |
| 192 | + |
| 193 | + // Skip if out of bounds |
| 194 | + if (any(greaterThanEqual(pos, t_in_limits))) { |
| 195 | + return; |
| 196 | + } |
| 197 | + |
| 198 | + FVEC4_T intex = load_texel(t_in, pos); |
| 199 | + |
| 200 | + int token_idx = 0; |
| 201 | + ivec3 dims = t_in_limits; |
| 202 | + |
| 203 | + if (dims.z > 1) { |
| 204 | + // 3D tensor |
| 205 | + token_idx = pos.z * dims.y + pos.y; |
| 206 | + } else if (dims.y > 1) { |
| 207 | + // 2D tensor |
| 208 | + token_idx = pos.y; |
| 209 | + } |
| 210 | + // For 1D tensor, token_idx remains 0 |
| 211 | + |
| 212 | + // Make sure token_idx is within bounds |
| 213 | + token_idx = min(token_idx, num_tokens - 1); |
| 214 | + |
| 215 | + // For texture storage, we need to calculate the texel position and component index |
| 216 | + int texel_idx = token_idx / 4; |
| 217 | + int comp_idx = token_idx % 4; |
| 218 | + |
| 219 | + vec4 scale_vals = load_texel(t_scale, ivec3(texel_idx, 0, 0)); |
| 220 | + ivec4 zp_vals = load_texel(t_zero_point, ivec3(texel_idx, 0, 0)); |
| 221 | + |
| 222 | + float scale_val = scale_vals[comp_idx]; |
| 223 | + int zero_point_val = zp_vals[comp_idx]; |
| 224 | + |
| 225 | + IVEC4_T outtex; |
| 226 | + [[unroll]] for (int i = 0; i < 4; ++i) { |
| 227 | + IN_T value = IN_T(intex[i]); |
| 228 | + OUT_T qvalue = quantize_val(value, scale_val, zero_point_val); |
| 229 | + outtex[i] = qvalue; |
| 230 | + } |
| 231 | + |
| 232 | + write_texel(t_out, pos, outtex); |
| 233 | + |
| 234 | +} |
| 235 | + |
| 236 | +#endif |
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