You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
[ET-VK] De vectorise positions in conv2d pw shader to improve perf.
Pull Request resolved: #11122
This improves the performance of the conv2d pw shader by de-vectorizing position storage.
The optimization involved replacing the `ivec3 pos` array with a plain `int pos` array to store the position values. The `x` and `y` coordinates are now stored in separate elements of the array instead of being stored together in an `ivec3`. This change allows for more efficient memory access and computation.
ghstack-source-id: 286439494
@exported-using-ghexport
Differential Revision: [D75335802](https://our.internmc.facebook.com/intern/diff/D75335802/)
0 commit comments