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## What is Vulkan?
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Vulkan is a low-level GPU API specification developed as a successor to OpenGL.
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- It is designed to offer developers a more explicit control over GPUs compared to
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+ It is designed to offer developers more explicit control over GPUs compared to
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previous specifications in order to reduce overhead and maximize the
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capabilities of the modern graphics hardware.
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The ExecuTorch Vulkan Delegate is a wrapper around a standalone runtime known as
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the ** Vulkan Compute Library** . The aim of the Vulkan Compute Library is to
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- provide GPU implementations for PyTorch operators via GLSL compute shaders to be
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- executed using Vulkan.
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+ provide GPU implementations for PyTorch operators via GLSL compute shaders.
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The Vulkan Compute Library is a fork/iteration of the [ PyTorch Vulkan Backend] ( https://pytorch.org/tutorials/prototype/vulkan_workflow.html ) .
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The core components of the PyTorch Vulkan backend were forked into ExecuTorch
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