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Update on "[ET-VK][ez] Store physical device identity metadata"
## Context Lay the groundwork for storing device identity metadata. This will allow operator implementations to select and/or configure compute shaders based on the GPU that is being used. Differential Revision: [D73438723](https://our.internmc.facebook.com/intern/diff/D73438723/) [ghstack-poisoned]
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backends/vulkan/runtime/vk_api/Device.cpp

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#include <executorch/backends/vulkan/runtime/vk_api/Exception.h>
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#include <algorithm>
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#include <bitset>
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#include <cctype>
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#include <cstring>

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