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Update on "[ET-VK] Fully De vectorise conv2d pw shader to improve perf."
This improves the performance of the conv2d pw shader by fully de-vectorizing it. The optimization involved replacing the `ivec3 pos` array with a plain `int pos` array to store the position values. The `x` and `y` coordinates are now stored in separate elements of the array instead of being stored together in an `ivec3`. This change allows for more efficient memory access and computation. Differential Revision: [D75335802](https://our.internmc.facebook.com/intern/diff/D75335802/) [ghstack-poisoned]
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