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csmartdalton
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Revisit numeric stability for colordodge and colorburn
A previously-solved issue had crept back in, where unmultiplying "color == alpha" did not yield precisely 1.0. Fix the issue (again) and set up full blown unit tests for the glsl code to ensure this doesn't regress again. Diffs= 1e42beac24 Revisit numeric stability for colordodge and colorburn (#9313)
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