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[refs]

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refs/heads/master: 38a97becdf3e6a6157f6f7ec2d98ade8d8edc193
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refs/heads/snap-stage1: e33de59e47c5076a89eadeb38f4934f58a3618a6
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refs/heads/snap-stage3: 9d512fdd196413aa6164a686ed5641c31270d632
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refs/heads/snap-stage3: 477cf9c606803801fd9d2bba098b01e78123a27f
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refs/heads/try: 7b4ef47b7805a402d756fb8157101f64880a522f
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refs/tags/release-0.1: 1f5c5126e96c79d22cb7862f75304136e204f105
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refs/heads/dist-snap: ba4081a5a8573875fed17545846f6f6902c8ba8d

branches/snap-stage3/src/doc/complement-lang-faq.md

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@@ -109,7 +109,7 @@ This does mean that indexed access to a Unicode codepoint inside a `str` value i
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* Most "character oriented" operations on text only work under very restricted language assumptions sets such as "ASCII-range codepoints only". Outside ASCII-range, you tend to have to use a complex (non-constant-time) algorithm for determining linguistic-unit (glyph, word, paragraph) boundaries anyways. We recommend using an "honest" linguistically-aware, Unicode-approved algorithm.
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* The `char` type is UCS4. If you honestly need to do a codepoint-at-a-time algorithm, it's trivial to write a `type wstr = [char]`, and unpack a `str` into it in a single pass, then work with the `wstr`. In other words: the fact that the language is not "decoding to UCS4 by default" shouldn't stop you from decoding (or re-encoding any other way) if you need to work with that encoding.
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## Why are strings, vectors etc. built-in types rather than (say) special kinds of trait/impl?
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## Why are `str`s, slices, arrays etc. built-in types rather than (say) special kinds of trait/impl?
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In each case there is one or more operator, literal constructor, overloaded use or integration with a built-in control structure that makes us think it would be awkward to phrase the type in terms of more-general type constructors. Same as, say, with numbers! But this is partly an aesthetic call, and we'd be willing to look at a worked-out proposal for eliminating or rephrasing these special cases.
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branches/snap-stage3/src/doc/reference.md

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### Inline attributes
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The inline attribute is used to suggest to the compiler to perform an inline
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expansion and place a copy of the function or static in the caller rather than
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generating code to call the function or access the static where it is defined.
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The inline attribute suggests that the compiler should place a copy of
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the function or static in the caller, rather than generating code to
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call the function or access the static where it is defined.
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The compiler automatically inlines functions based on internal heuristics.
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Incorrectly inlining functions can actually making the program slower, so it
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Incorrectly inlining functions can actually make the program slower, so it
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should be used with care.
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Immutable statics are always considered inlineable unless marked with
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`#[inline(never)]`. It is undefined whether two different inlineable statics
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have the same memory address. In other words, the compiler is free to collapse
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duplicate inlineable statics together.
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`#[inline]` and `#[inline(always)]` always causes the function to be serialized
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into crate metadata to allow cross-crate inlining.
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`#[inline]` and `#[inline(always)]` always cause the function to be serialized
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into the crate metadata to allow cross-crate inlining.
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There are three different types of inline attributes:
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branches/snap-stage3/src/doc/trpl/README.md

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start small, and learn a single concept thoroughly before moving onto the next.
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Copious cross-linking connects these parts together.
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### Contributing
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The source files from which this book is generated can be found on Github:
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[github.com/rust-lang/rust/tree/master/src/doc/trpl](https://github.com/rust-lang/rust/tree/master/src/doc/trpl)
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## A brief introduction to Rust
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Is Rust a language you might be interested in? Let’s examine a few small code

branches/snap-stage3/src/doc/trpl/SUMMARY.md

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* [References and Borrowing](references-and-borrowing.md)
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* [Lifetimes](lifetimes.md)
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* [Mutability](mutability.md)
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* [Move semantics](move-semantics.md)
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* [Enums](enums.md)
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* [Match](match.md)
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* [Structs](structs.md)
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* [Benchmark Tests](benchmark-tests.md)
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* [Box Syntax and Patterns](box-syntax-and-patterns.md)
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* [Slice Patterns](slice-patterns.md)
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* [Associated Constants](associated-constants.md)
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* [Glossary](glossary.md)
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* [Academic Research](academic-research.md)
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% Associated Constants
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With the `associated_consts` feature, you can define constants like this:
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```rust
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#![feature(associated_consts)]
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trait Foo {
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const ID: i32;
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}
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impl Foo for i32 {
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const ID: i32 = 1;
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}
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fn main() {
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assert_eq!(1, i32::ID);
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}
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```
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Any implementor of `Foo` will have to define `ID`. Without the definition:
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```rust,ignore
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#![feature(associated_consts)]
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trait Foo {
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const ID: i32;
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}
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impl Foo for i32 {
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}
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```
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gives
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```text
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error: not all trait items implemented, missing: `ID` [E0046]
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impl Foo for i32 {
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}
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```
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A default value can be implemented as well:
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```rust
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#![feature(associated_consts)]
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trait Foo {
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const ID: i32 = 1;
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}
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impl Foo for i32 {
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}
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impl Foo for i64 {
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const ID: i32 = 5;
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}
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fn main() {
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assert_eq!(1, i32::ID);
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assert_eq!(5, i64::ID);
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}
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```
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As you can see, when implementing `Foo`, you can leave it unimplemented, as
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with `i32`. It will then use the default value. But, as in `i64`, we can also
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add our own definition.
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Associated constants don’t have to be associated with a trait. An `impl` block
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for a `struct` works fine too:
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```rust
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#![feature(associated_consts)]
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struct Foo;
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impl Foo {
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pub const FOO: u32 = 3;
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}
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```

branches/snap-stage3/src/doc/trpl/error-handling.md

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fn write_info(info: &Info) -> io::Result<()> {
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let mut file = File::open("my_best_friends.txt").unwrap();
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let mut file = File::create("my_best_friends.txt").unwrap();
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if let Err(e) = writeln!(&mut file, "name: {}", info.name) {
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return Err(e)
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fn write_info(info: &Info) -> io::Result<()> {
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let mut file = try!(File::open("my_best_friends.txt"));
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let mut file = try!(File::create("my_best_friends.txt"));
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try!(writeln!(&mut file, "name: {}", info.name));
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try!(writeln!(&mut file, "age: {}", info.age));

branches/snap-stage3/src/doc/trpl/hello-cargo.md

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progress. However, it is already good enough to use for many Rust projects, and
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so it is assumed that Rust projects will use Cargo from the beginning.
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[cratesio]: https://doc.crates.io
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[cratesio]: http://doc.crates.io
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Cargo manages three things: building your code, downloading the dependencies
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your code needs, and building those dependencies. At first, your

branches/snap-stage3/src/doc/trpl/installing-rust.md

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`$`s, they just indicate the start of each command):
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```bash
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$ curl -sf -L https://static.rust-lang.org/rustup.sh | sudo sh
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$ curl -sf -L https://static.rust-lang.org/rustup.sh | sh
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```
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If you're concerned about the [potential insecurity][insecurity] of using `curl
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| sudo sh`, please keep reading and see our disclaimer below. And feel free to
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| sh`, please keep reading and see our disclaimer below. And feel free to
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use a two-step version of the installation and examine our installation script:
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```bash
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$ curl -f -L https://static.rust-lang.org/rustup.sh -O
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$ sh rustup.sh
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[insecurity]: http://curlpipesh.tumblr.com
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Some people, and somewhat rightfully so, get very upset when we tell you to
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`curl | sudo sh`. Basically, when you do this, you are trusting that the good
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`curl | sh`. Basically, when you do this, you are trusting that the good
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people who maintain Rust aren't going to hack your computer and do bad things.
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That's a good instinct! If you're one of those people, please check out the
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documentation on [building Rust from Source][from source], or [the official
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binary downloads][install page]. And we promise that this method will not be
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the way to install Rust forever: it's just the easiest way to keep people
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updated while Rust is in its alpha state.
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binary downloads][install page].
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[from source]: https://github.com/rust-lang/rust#building-from-source
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[install page]: http://www.rust-lang.org/install.html

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