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yaml --- r: 34506 b: refs/heads/snap-stage3 c: 0827582 h: refs/heads/master v: v3
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[refs]

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refs/heads/master: cd6f24f9d14ac90d167386a56e7a6ac1f0318195
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refs/heads/snap-stage1: e33de59e47c5076a89eadeb38f4934f58a3618a6
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refs/heads/snap-stage3: 42095221f496a4df47c3aee502a3509d969d268e
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refs/heads/snap-stage3: 08275826ca44e736dab4925ea0450aeb731f1d80
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refs/heads/try: d324a424d8f84b1eb049b12cf34182bda91b0024
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refs/tags/release-0.1: 1f5c5126e96c79d22cb7862f75304136e204f105
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refs/heads/ndm: f3868061cd7988080c30d6d5bf352a5a5fe2460b

branches/snap-stage3/doc/tutorial.md

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@@ -562,7 +562,12 @@ Structs are quite similar to C structs and are even laid out the same way in
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memory (so you can read from a Rust struct in C, and vice-versa). Use the dot
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operator to access struct fields, as in `mypoint.x`.
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Fields that you want to mutate must be explicitly marked `mut`.
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Inherited mutability means that any field of a struct may be mutable, if the
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struct is in a mutable slot (or a field of a struct in a mutable slot, and
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so forth).
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A struct that is not mutable due to inherited mutability may declare some
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of its fields nevertheless mutable, using the `mut` keyword.
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~~~~
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struct Stack {
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~~~~
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With a value of such a type, you can do `mystack.head += 1`. If `mut` were
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omitted from the type, such an assignment would result in a type error.
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omitted from the type, such an assignment to a struct without inherited
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mutability would result in a type error.
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`match` patterns destructure structs. The basic syntax is
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`Name { fieldname: pattern, ... }`:

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