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[refs]

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refs/heads/master: af09763cc15b31b1f1deeffe77324df97e03113c
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refs/heads/snap-stage1: e33de59e47c5076a89eadeb38f4934f58a3618a6
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refs/heads/snap-stage3: c64d671671aea2e44ee7fc6eb00ee75fc30ed7b9
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refs/heads/try: 1c28ab65017d74fc13d003f7c7a73d1a48e5406f

trunk/Makefile.in

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# make check-stage1-rpass TESTNAME=my-shiny-new-test
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#
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# // Having trouble figuring out which test is failing? Turn off parallel tests
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# make check-stage1-std RUST_TEST_THREADS=1
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# make check-stage1-std RUST_TEST_TASKS=1
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#
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# This is hardly all there is to know of The Rust Build System's
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# mysteries. The tale continues on the wiki[1].
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#
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# [1]: https://github.com/rust-lang/rust/wiki/Note-testsuite
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#
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# If you really feel like getting your hands dirty, then:
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#

trunk/man/rustc.1

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\fBopt\-level\fR=\fIVAL\fR
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Optimize with possible levels 0\[en]3
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.SH ENVIRONMENT VARIABLES
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Some of these affect the output of the compiler, while others affect programs
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which link to the standard library.
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.TP
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\fBRUST_TEST_THREADS\fR
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The test framework Rust provides executes tests in parallel. This variable sets
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the maximum number of threads used for this purpose.
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.TP
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\fBRUST_TEST_NOCAPTURE\fR
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A synonym for the --nocapture flag.
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.TP
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\fBRUST_MIN_STACK\fR
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Sets the minimum stack size for new threads.
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.TP
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\fBRUST_BACKTRACE\fR
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If set, produces a backtrace in the output of a program which panics.
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.SH "EXAMPLES"
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To build an executable from a source file with a main function:
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$ rustc \-o hello hello.rs

trunk/src/compiletest/compiletest.rs

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// android debug-info test uses remote debugger
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// so, we test 1 task at once.
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// also trying to isolate problems with adb_run_wrapper.sh ilooping
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env::set_var("RUST_TEST_THREADS","1");
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env::set_var("RUST_TEST_TASKS","1");
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}
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match config.mode {
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DebugInfoLldb => {
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// Some older versions of LLDB seem to have problems with multiple
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// instances running in parallel, so only run one test task at a
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// time.
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env::set_var("RUST_TEST_THREADS", "1");
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env::set_var("RUST_TEST_TASKS", "1");
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}
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_ => { /* proceed */ }
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}

trunk/src/compiletest/header.rs

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true
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});
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for key in vec!["RUST_TEST_NOCAPTURE", "RUST_TEST_THREADS"] {
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for key in vec!["RUST_TEST_NOCAPTURE", "RUST_TEST_TASKS"] {
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match env::var(key) {
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Ok(val) =>
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if exec_env.iter().find(|&&(ref x, _)| *x == key.to_string()).is_none() {

trunk/src/doc/trpl/SUMMARY.md

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* [Strings](strings.md)
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* [Arrays, Vectors, and Slices](arrays-vectors-and-slices.md)
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* [Standard Input](standard-input.md)
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* [Guessing Game](guessing-game.md)
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* [II: Intermediate Rust](intermediate.md)
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* [Crates and Modules](crates-and-modules.md)
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* [Testing](testing.md)

trunk/src/doc/trpl/advanced-macros.md

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# Syntactic requirements
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Even when Rust code contains un-expanded macros, it can be parsed as a full
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syntax tree. This property can be very useful for editors and other tools that
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process code. It also has a few consequences for the design of Rust's macro
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system.
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[syntax tree][ast]. This property can be very useful for editors and other
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tools that process code. It also has a few consequences for the design of
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Rust's macro system.
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[ast]: glossary.html#abstract-syntax-tree
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One consequence is that Rust must determine, when it parses a macro invocation,
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whether the macro stands in for

trunk/src/doc/trpl/ffi.md

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When this occurs, we must use Rust's destructors to provide safety and guarantee
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the release of these resources (especially in the case of panic).
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For more about destructors, see the [Drop trait](../std/ops/trait.Drop.html).
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# Callbacks from C code to Rust functions
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Some external libraries require the usage of callbacks to report back their

trunk/src/doc/trpl/glossary.md

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```
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In the example above `x` and `y` have arity 2. `z` has arity 3.
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### Abstract Syntax Tree
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When a compiler is compiling your program, it does a number of different
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things. One of the things that it does is turn the text of your program into an
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'abstract syntax tree,' or 'AST.' This tree is a representation of the
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structure of your program. For example, `2 + 3` can be turned into a tree:
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```text
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+
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/ \
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2 3
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```
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And `2 + (3 * 4)` would look like this:
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```text
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+
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/ \
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2 *
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/ \
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3 4
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```

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