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[refs]

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refs/heads/issue-18208-method-dispatch-3-quick-reject: 2009f85b9f99dedcec4404418eda9ddba90258a2
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refs/heads/batch: b7fd822592a4fb577552d93010c4a4e14f314346
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refs/heads/building: 126db549b038c84269a1e4fe46f051b2c15d6970
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refs/heads/beta: 45fae882568d9bf36ade39f210a2721d05e556dd
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refs/heads/beta: ad41e7cd7a3d1969e666508d7e4a3ba305cee2ec
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refs/heads/windistfix: 7608dbad651f02e837ed05eef3d74a6662a6e928
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refs/tags/1.0.0-alpha: e42bd6d93a1d3433c486200587f8f9e12590a4d7
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refs/heads/tmp: de8a23bbc3a7b9cbd7574b5b91a34af59bf030e6

branches/beta/man/rustc.1

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\fBopt\-level\fR=\fIVAL\fR
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Optimize with possible levels 0\[en]3
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.SH ENVIRONMENT VARIABLES
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.SH ENVIRONMENT
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Some of these affect the output of the compiler, while others affect programs
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which link to the standard library.

branches/beta/src/doc/reference.md

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## Attributes
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```{.ebnf .gram}
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attribute : "#!" ? '[' meta_item ']' ;
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attribute : '#' '!' ? '[' meta_item ']' ;
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meta_item : ident [ '=' literal
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| '(' meta_seq ')' ] ? ;
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meta_seq : meta_item [ ',' meta_seq ] ? ;
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### While loops
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```{.ebnf .gram}
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while_expr : "while" no_struct_literal_expr '{' block '}' ;
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while_expr : [ lifetime ':' ] "while" no_struct_literal_expr '{' block '}' ;
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```
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A `while` loop begins by evaluating the boolean loop conditional expression.
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### For expressions
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```{.ebnf .gram}
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for_expr : "for" pat "in" no_struct_literal_expr '{' block '}' ;
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for_expr : [ lifetime ':' ] "for" pat "in" no_struct_literal_expr '{' block '}' ;
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```
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A `for` expression is a syntactic construct for looping over elements provided

branches/beta/src/doc/trpl/SUMMARY.md

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# Summary
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* [I: The Basics](basic.md)
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* [The Basics](basic.md)
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* [Installing Rust](installing-rust.md)
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* [Hello, world!](hello-world.md)
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* [Hello, Cargo!](hello-cargo.md)
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* [Strings](strings.md)
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* [Arrays, Vectors, and Slices](arrays-vectors-and-slices.md)
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* [Standard Input](standard-input.md)
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* [II: Intermediate Rust](intermediate.md)
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* [Intermediate Rust](intermediate.md)
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* [Crates and Modules](crates-and-modules.md)
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* [Testing](testing.md)
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* [Pointers](pointers.md)
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* [Concurrency](concurrency.md)
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* [Error Handling](error-handling.md)
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* [Documentation](documentation.md)
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* [III: Advanced Topics](advanced.md)
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* [Advanced Topics](advanced.md)
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* [FFI](ffi.md)
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* [Unsafe Code](unsafe.md)
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* [Advanced Macros](advanced-macros.md)

branches/beta/src/doc/trpl/compound-data-types.md

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There are also a few things you can do with a tuple as a whole, without
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destructuring. You can assign one tuple into another, if they have the same
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contained types and arity. Tuples have the same arity when they have the same
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contained types and [arity]. Tuples have the same arity when they have the same
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length.
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```rust
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and with a struct, we have actual names.
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There _is_ one case when a tuple struct is very useful, though, and that's a
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tuple struct with only one element. We call this a *newtype*, because it lets
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you create a new type that's similar to another one:
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tuple struct with only one element. We call this the *newtype* pattern, because
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it allows you to create a new type, distinct from that of its contained value
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and expressing its own semantic meaning:
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```{rust}
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struct Inches(i32);
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Finally, Rust has a "sum type", an *enum*. Enums are an incredibly useful
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feature of Rust, and are used throughout the standard library. An `enum` is
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a type which ties a set of alternates to a specific name. For example, below
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a type which relates a set of alternates to a specific name. For example, below
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we define `Character` to be either a `Digit` or something else. These
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can be used via their fully scoped names: `Character::Other` (more about `::`
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below).
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}
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```
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An `enum` variant can be defined as most normal types. Below are some example
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types which also would be allowed in an `enum`.
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Most normal types are allowed as the variant components of an `enum`. Here are
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some examples:
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```rust
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struct Empty;
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struct HeightDatabase(Vec<i32>);
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```
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So you see that depending on the sub-datastructure, the `enum` variant, same as
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a struct, may or may not hold data. That is, in `Character`, `Digit` is a name
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tied to an `i32` where `Other` is just a name. However, the fact that they are
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distinct makes this very useful.
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You see that, depending on its type, an `enum` variant may or may not hold data.
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In `Character`, for instance, `Digit` gives a meaningful name for an `i32`
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value, where `Other` is only a name. However, the fact that they represent
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distinct categories of `Character` is a very useful property.
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As with structures, enums don't by default have access to operators such as
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compare ( `==` and `!=`), binary operations (`*` and `+`), and order
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(`<` and `>=`). As such, using the previous `Character` type, the
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following code is invalid:
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As with structures, the variants of an enum by default are not comparable with
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equality operators (`==`, `!=`), have no ordering (`<`, `>=`, etc.), and do not
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support other binary operations such as `*` and `+`. As such, the following code
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is invalid for the example `Character` type:
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```{rust,ignore}
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// These assignments both succeed
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```
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This may seem rather limiting, but it's a limitation which we can overcome.
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There are two ways: by implementing equality ourselves, or by using the
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[`match`][match] keyword. We don't know enough about Rust to implement equality
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yet, but we can use the `Ordering` enum from the standard library, which does:
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There are two ways: by implementing equality ourselves, or by pattern matching
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variants with [`match`][match] expressions, which you'll learn in the next
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chapter. We don't know enough about Rust to implement equality yet, but we can
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use the `Ordering` enum from the standard library, which does:
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```
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enum Ordering {
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}
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```
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Because we did not define `Ordering`, we must import it (from the std
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library) with the `use` keyword. Here's an example of how `Ordering` is
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used:
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Because `Ordering` has already been defined for us, we will import it with the
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`use` keyword. Here's an example of how it is used:
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```{rust}
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use std::cmp::Ordering;
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Okay, let's talk about the actual code in the example. `cmp` is a function that
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compares two things, and returns an `Ordering`. We return either
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`Ordering::Less`, `Ordering::Greater`, or `Ordering::Equal`, depending on if
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the two values are less, greater, or equal. Note that each variant of the
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`enum` is namespaced under the `enum` itself: it's `Ordering::Greater` not
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`Greater`.
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`Ordering::Less`, `Ordering::Greater`, or `Ordering::Equal`, depending on
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whether the first value is less than, greater than, or equal to the second. Note
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that each variant of the `enum` is namespaced under the `enum` itself: it's
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`Ordering::Greater`, not `Greater`.
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The `ordering` variable has the type `Ordering`, and so contains one of the
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three values. We then do a bunch of `if`/`else` comparisons to check which
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one it is.
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This `Ordering::Greater` notation is too long. Let's use `use` to import the
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`enum` variants instead. This will avoid full scoping:
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This `Ordering::Greater` notation is too long. Let's use another form of `use`
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to import the `enum` variants instead. This will avoid full scoping:
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```{rust}
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use std::cmp::Ordering::{self, Equal, Less, Greater};
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```
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Importing variants is convenient and compact, but can also cause name conflicts,
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so do this with caution. It's considered good style to rarely import variants
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for this reason.
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so do this with caution. For this reason, it's normally considered better style
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to `use` an enum rather than its variants directly.
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As you can see, `enum`s are quite a powerful tool for data representation, and are
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even more useful when they're [generic][generics] across types. Before we
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get to generics, though, let's talk about how to use them with pattern matching, a
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tool that will let us deconstruct this sum type (the type theory term for enums)
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in a very elegant way and avoid all these messy `if`/`else`s.
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As you can see, `enum`s are quite a powerful tool for data representation, and
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are even more useful when they're [generic][generics] across types. Before we
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get to generics, though, let's talk about how to use enums with pattern
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matching, a tool that will let us deconstruct sum types (the type theory term
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for enums) like `Ordering` in a very elegant way that avoids all these messy
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and brittle `if`/`else`s.
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[arity]: ./glossary.html#arity
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[match]: ./match.html
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[game]: ./guessing-game.html#comparing-guesses
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[generics]: ./generics.html

branches/beta/src/doc/trpl/concurrency.md

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### `Sync`
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The second of these two trait is called [`Sync`](../std/marker/trait.Sync.html).
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The second of these traits is called [`Sync`](../std/marker/trait.Sync.html).
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When a type `T` implements `Sync`, it indicates to the compiler that something
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of this type has no possibility of introducing memory unsafety when used from
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For example, sharing immutable data with an atomic reference count is
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threadsafe. Rust provides a type like this, `Arc<T>`, and it implements `Sync`,
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so that it could be safely shared between threads.
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so it is safe to share between threads.
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These two traits allow you to use the type system to make strong guarantees
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about the properties of your code under concurrency. Before we demonstrate
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The `Thread::scoped()` method accepts a closure, which is executed in a new
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The `thread::scoped()` method accepts a closure, which is executed in a new
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thread. It's called `scoped` because this thread returns a join guard:
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```
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```text
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<anon>:11:9: 11:22 error: the trait `core::marker::Send` is not implemented for the type `std::sync::mutex::MutexGuard<'_, collections::vec::Vec<u32>>` [E0277]
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<anon>:11 Thread::spawn(move || {
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<anon>:11 thread::spawn(move || {
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^~~~~~~~~~~~~
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<anon>:11:9: 11:22 note: `std::sync::mutex::MutexGuard<'_, collections::vec::Vec<u32>>` cannot be sent between threads safely
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<anon>:11 Thread::spawn(move || {
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<anon>:11 thread::spawn(move || {
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use std::sync::{Arc, Mutex};
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use std::thread;
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branches/beta/src/doc/trpl/crates-and-modules.md

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```
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But it is not idiomatic. This is significantly more likely to introducing a
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But it is not idiomatic. This is significantly more likely to introduce a
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naming conflict. In our short program, it's not a big deal, but as it grows, it
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becomes a problem. If we have conflicting names, Rust will give a compilation
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error. For example, if we made the `japanese` functions public, and tried to do

branches/beta/src/doc/trpl/standard-input.md

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the error case explicitly. `expect()` allows us to give an error message if
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We will cover the exact details of how all of this works later in the Guide.
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For now, this gives you enough of a basic understanding to work with.
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We will cover the exact details of how all of this works later in the Guide in
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[Error Handling]. For now, this gives you enough of a basic understanding to
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Back to the code we were working on! Here's a refresher:
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That's all you need to get basic input from the standard input! It's not too
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[Error Handling]: ./error-handling.html

branches/beta/src/libcollections/btree/map.rs

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use core::iter::{Map, FromIterator, IntoIterator};
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use core::ops::{Index, IndexMut};
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use core::ops::{Index};
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use core::{iter, fmt, mem, usize};
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use Bound::{self, Included, Excluded, Unbounded};
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#[stable(feature = "rust1", since = "1.0.0")]
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impl<K: Ord, Q: ?Sized, V> IndexMut<Q> for BTreeMap<K, V>
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where K: Borrow<Q>, Q: Ord
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{
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fn index_mut(&mut self, key: &Q) -> &mut V {
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self.get_mut(key).expect("no entry found for key")
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}
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}
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/// Genericises over how to get the correct type of iterator from the correct type
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/// of Node ownership.
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trait Traverse<N> {

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