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Nick Hamann
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yaml --- r: 217038 b: refs/heads/stable c: b2f486f h: refs/heads/master v: v3
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[refs]

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branches/stable/src/doc/reference.md

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### Trait objects
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Every trait item (see [traits](#traits)) defines a type with the same name as
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the trait. This type is called the _trait object_ of the trait. Trait objects
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permit "late binding" of methods, dispatched using _virtual method tables_
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("vtables"). Whereas most calls to trait methods are "early bound" (statically
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resolved) to specific implementations at compile time, a call to a method on an
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trait objects is only resolved to a vtable entry at compile time. The actual
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implementation for each vtable entry can vary on an object-by-object basis.
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In Rust, a type like `&SomeTrait` or `Box<SomeTrait>` is called a _trait object_.
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Each instance of a trait object includes:
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- a pointer to an instance of a type `T` that implements `SomeTrait`
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- a _virtual method table_, often just called a _vtable_, which contains, for
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each method of `SomeTrait` that `T` implements, a pointer to `T`'s
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implementation (i.e. a function pointer).
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The purpose of trait objects is to permit "late binding" of methods. A call to
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a method on a trait object is only resolved to a vtable entry at compile time.
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The actual implementation for each vtable entry can vary on an object-by-object
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basis.
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Note that for a trait object to be instantiated, the trait must be
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_object-safe_. Object safety rules are defined in [RFC 255][rfc255].
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Given a pointer-typed expression `E` of type `&T` or `Box<T>`, where `T`
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implements trait `R`, casting `E` to the corresponding pointer type `&R` or

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