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[refs]

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refs/heads/master: 38a97becdf3e6a6157f6f7ec2d98ade8d8edc193
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refs/heads/snap-stage1: e33de59e47c5076a89eadeb38f4934f58a3618a6
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refs/heads/snap-stage3: 63f39a621bff429c9968f736066457626eb74f41
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refs/heads/snap-stage3: 22eb466dfd38bb9c8063bd37054baf2e47092b97
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refs/heads/try: 7b4ef47b7805a402d756fb8157101f64880a522f
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refs/tags/release-0.1: 1f5c5126e96c79d22cb7862f75304136e204f105
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refs/heads/dist-snap: ba4081a5a8573875fed17545846f6f6902c8ba8d

branches/snap-stage3/src/doc/reference.md

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@@ -1346,8 +1346,6 @@ vtable when the trait is used as a [trait object](#trait-objects).
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Traits are implemented for specific types through separate
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[implementations](#implementations).
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Consider the following trait:
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```
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# type Surface = i32;
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# type BoundingBox = i32;
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`draw` and `bounding_box` methods called, using `value.bounding_box()`
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[syntax](#method-call-expressions).
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Traits can include default implementations of methods, as in:
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```
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trait Foo {
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fn bar(&self);
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fn baz(&self) { println!("We called baz."); }
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}
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```
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Here the `baz` method has a default implementation, so types that implement
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`Foo` need only implement `bar`. It is also possible for implementing types
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to override a method that has a default implementation.
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Type parameters can be specified for a trait to make it generic. These appear
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after the trait name, using the same syntax used in [generic
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functions](#generic-functions).
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}
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```
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It is also possible to define associated types for a trait. Consider the
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following example of a `Container` trait. Notice how the type is available
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for use in the method signatures:
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```
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trait Container {
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type E;
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fn empty() -> Self;
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fn insert(&mut self, Self::E);
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}
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```
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In order for a type to implement this trait, it must not only provide
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implementations for every method, but it must specify the type `E`. Here's
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an implementation of `Container` for the standard library type `Vec`:
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```
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impl<T> Container for Vec<T> {
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type E = T;
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fn empty() -> Vec<T> { Vec::new() }
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fn insert(&mut self, x: T) { self.push(x); }
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}
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```
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Generic functions may use traits as _bounds_ on their type parameters. This
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will have two effects: only types that have the trait may instantiate the
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parameter, and within the generic function, the methods of the trait can be
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### Trait objects
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In Rust, a type like `&SomeTrait` or `Box<SomeTrait>` is called a _trait object_.
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Each instance of a trait object includes:
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- a pointer to an instance of a type `T` that implements `SomeTrait`
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- a _virtual method table_, often just called a _vtable_, which contains, for
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each method of `SomeTrait` that `T` implements, a pointer to `T`'s
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implementation (i.e. a function pointer).
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The purpose of trait objects is to permit "late binding" of methods. A call to
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a method on a trait object is only resolved to a vtable entry at compile time.
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The actual implementation for each vtable entry can vary on an object-by-object
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basis.
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Note that for a trait object to be instantiated, the trait must be
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_object-safe_. Object safety rules are defined in [RFC 255][rfc255].
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Every trait item (see [traits](#traits)) defines a type with the same name as
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the trait. This type is called the _trait object_ of the trait. Trait objects
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permit "late binding" of methods, dispatched using _virtual method tables_
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("vtables"). Whereas most calls to trait methods are "early bound" (statically
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resolved) to specific implementations at compile time, a call to a method on an
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trait objects is only resolved to a vtable entry at compile time. The actual
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implementation for each vtable entry can vary on an object-by-object basis.
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Given a pointer-typed expression `E` of type `&T` or `Box<T>`, where `T`
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implements trait `R`, casting `E` to the corresponding pointer type `&R` or

branches/snap-stage3/src/doc/trpl/README.md

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to the vector stored in `x`, but a copy of its first element, `"Hello"`. Now
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that we don’t have a reference, our `push()` works just fine.
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[move]: ownership.html#move-semantics
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[move]: move-semantics.html
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If we truly want a reference, we need the other option: ensure that our reference
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goes out of scope before we try to do the mutation. That looks like this:

branches/snap-stage3/src/doc/trpl/dining-philosophers.md

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that the threads complete their work before the program exits.
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If you run this program, you’ll see that the philosophers eat out of order!
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We have multi-threading!
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We have mult-threading!
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```text
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Gilles Deleuze is eating.

branches/snap-stage3/src/doc/trpl/error-handling.md

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This function makes use of an enum, `ParseError`, to enumerate the various
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errors that can occur.
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The [`Debug`](../std/fmt/trait.Debug.html) trait is what lets us print the enum value using the `{:?}` format operation.
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# Non-recoverable errors with `panic!`
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In the case of an error that is unexpected and not recoverable, the `panic!`

branches/snap-stage3/src/doc/trpl/the-stack-and-the-heap.md

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Anyway, back to our example. Since this memory is on the heap, it can stay
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alive longer than the function which allocates the box. In this case, however,
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it doesn’t.[^moving] When the function is over, we need to free the stack frame
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for `main()`. `Box<T>`, though, has a trick up its sleve: [Drop][drop]. The
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for `main()`. `Box<T>`, though, has a trick up its sleeve: [Drop][drop]. The
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implementation of `Drop` for `Box` deallocates the memory that was allocated
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when it was created. Great! So when `x` goes away, it first frees the memory
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allocated on the heap:

branches/snap-stage3/src/libcollections/vec.rs

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//! You can explicitly create a `Vec<T>` with `new()`:
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//!
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//! ```
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//! let v: Vec<i32> = Vec::new();
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//! let xs: Vec<i32> = Vec::new();
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//! ```
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//!
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//! ...or by using the `vec!` macro:
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//!
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//! ```
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//! let v: Vec<i32> = vec![];
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//! let ys: Vec<i32> = vec![];
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//!
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//! let v = vec![1, 2, 3, 4, 5];
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//!
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//! let v = vec![0; 10]; // ten zeroes
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//! let zs = vec![1i32, 2, 3, 4, 5];
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//! ```
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//!
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//! You can `push` values onto the end of a vector (which will grow the vector as needed):
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//!
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//! ```
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//! let mut xs = vec![1i32, 2];
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//! v.push(3);
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//! xs.push(3);
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//! ```
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//! Popping values works in much the same way:
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//! ```
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//! let mut v = vec![1, 2];
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//! let mut xs = vec![1i32, 2];
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//! let two = v.pop();
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//! let two = xs.pop();
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//! ```
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//!
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//! Vectors also support indexing (through the `Index` and `IndexMut` traits):
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//!
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//! ```
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//! let mut v = vec![1, 2, 3];
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//! let three = v[2];
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//! v[1] = v[1] + 5;
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//! let mut xs = vec![1i32, 2, 3];
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//! let three = xs[2];
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//! xs[1] = xs[1] + 5;
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//! ```
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#![stable(feature = "rust1", since = "1.0.0")]

branches/snap-stage3/src/libcore/macros.rs

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})
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}
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/// Use the `format!` syntax to write data into a buffer of type `&mut Write`.
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/// Use the `format!` syntax to write data into a buffer of type `&mut Writer`.
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/// See `std::fmt` for more information.
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///
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/// # Examples

branches/snap-stage3/src/librustc/diagnostics.rs

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E0271: r##"
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This is because of a type mismatch between the associated type of some
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trait (e.g. `T::Bar`, where `T` implements `trait Quux { type Bar; }`)
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and another type `U` that is required to be equal to `T::Bar`, but is not.
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trait (e.g. T::Bar, where T implements trait Quux { type Bar; })
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and another type U that is required to be equal to T::Bar, but is not.
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Examples follow.
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Here is a basic example:

branches/snap-stage3/src/librustc_resolve/diagnostics.rs

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variable declarations and expression statements.
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Here is an example that demonstrates the error:
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```
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fn f() {
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// Variable declaration before import
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file.
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Here is the previous example again, with the correct order:
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```
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fn f() {
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use std::io::Read;
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has been imported into the current module.
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Wrong example:
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```
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extern crate a;
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Correct example:
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```
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extern crate a;
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The name for an item declaration conflicts with an external crate's name.
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```
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extern crate abc;
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