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std::rand: Add an implementation of ISAAC64.
This is 2x faster on 64-bit computers at generating anything larger than 32-bits. It has been verified against the canonical C implementation from the website of the creator of ISAAC64. Also, move `Rng.next` to `Rng.next_u32` and add `Rng.next_u64` to take full advantage of the wider word width; otherwise Isaac64 will always be squeezed down into a u32 wasting half the entropy and offering no advantage over the 32-bit variant.
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8 files changed

+295
-64
lines changed

8 files changed

+295
-64
lines changed

src/libextra/bitv.rs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -1533,7 +1533,7 @@ mod tests {
15331533
let mut r = rng();
15341534
let mut bitv = 0 as uint;
15351535
do b.iter {
1536-
bitv |= (1 << ((r.next() as uint) % uint::bits));
1536+
bitv |= (1 << ((r.next_u32() as uint) % uint::bits));
15371537
}
15381538
}
15391539

@@ -1542,7 +1542,7 @@ mod tests {
15421542
let mut r = rng();
15431543
let mut bitv = SmallBitv::new(uint::bits);
15441544
do b.iter {
1545-
bitv.set((r.next() as uint) % uint::bits, true);
1545+
bitv.set((r.next_u32() as uint) % uint::bits, true);
15461546
}
15471547
}
15481548

@@ -1551,7 +1551,7 @@ mod tests {
15511551
let mut r = rng();
15521552
let mut bitv = BigBitv::new(~[0]);
15531553
do b.iter {
1554-
bitv.set((r.next() as uint) % uint::bits, true);
1554+
bitv.set((r.next_u32() as uint) % uint::bits, true);
15551555
}
15561556
}
15571557

@@ -1562,7 +1562,7 @@ mod tests {
15621562
storage.grow(BENCH_BITS / uint::bits, &0u);
15631563
let mut bitv = BigBitv::new(storage);
15641564
do b.iter {
1565-
bitv.set((r.next() as uint) % BENCH_BITS, true);
1565+
bitv.set((r.next_u32() as uint) % BENCH_BITS, true);
15661566
}
15671567
}
15681568

@@ -1571,7 +1571,7 @@ mod tests {
15711571
let mut r = rng();
15721572
let mut bitv = Bitv::new(BENCH_BITS, false);
15731573
do b.iter {
1574-
bitv.set((r.next() as uint) % BENCH_BITS, true);
1574+
bitv.set((r.next_u32() as uint) % BENCH_BITS, true);
15751575
}
15761576
}
15771577

@@ -1580,7 +1580,7 @@ mod tests {
15801580
let mut r = rng();
15811581
let mut bitv = Bitv::new(uint::bits, false);
15821582
do b.iter {
1583-
bitv.set((r.next() as uint) % uint::bits, true);
1583+
bitv.set((r.next_u32() as uint) % uint::bits, true);
15841584
}
15851585
}
15861586

@@ -1589,7 +1589,7 @@ mod tests {
15891589
let mut r = rng();
15901590
let mut bitv = BitvSet::new();
15911591
do b.iter {
1592-
bitv.insert((r.next() as uint) % uint::bits);
1592+
bitv.insert((r.next_u32() as uint) % uint::bits);
15931593
}
15941594
}
15951595

@@ -1598,7 +1598,7 @@ mod tests {
15981598
let mut r = rng();
15991599
let mut bitv = BitvSet::new();
16001600
do b.iter {
1601-
bitv.insert((r.next() as uint) % BENCH_BITS);
1601+
bitv.insert((r.next_u32() as uint) % BENCH_BITS);
16021602
}
16031603
}
16041604

src/libstd/rand/isaac.rs

Lines changed: 232 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -187,7 +187,7 @@ impl IsaacRng {
187187

188188
impl Rng for IsaacRng {
189189
#[inline]
190-
fn next(&mut self) -> u32 {
190+
fn next_u32(&mut self) -> u32 {
191191
if self.cnt == 0 {
192192
// make some more numbers
193193
self.isaac();
@@ -196,3 +196,234 @@ impl Rng for IsaacRng {
196196
self.rsl[self.cnt]
197197
}
198198
}
199+
200+
static RAND_SIZE_64_LEN: uint = 8;
201+
static RAND_SIZE_64: uint = 1 << RAND_SIZE_64_LEN;
202+
203+
/// A random number generator that uses the 64-bit variant of the
204+
/// [ISAAC
205+
/// algorithm](http://en.wikipedia.org/wiki/ISAAC_%28cipher%29).
206+
///
207+
/// The ISAAC algorithm is suitable for cryptographic purposes.
208+
pub struct Isaac64Rng {
209+
priv cnt: uint,
210+
priv rsl: [u64, .. RAND_SIZE_64],
211+
priv mem: [u64, .. RAND_SIZE_64],
212+
priv a: u64,
213+
priv b: u64,
214+
priv c: u64,
215+
}
216+
217+
impl Isaac64Rng {
218+
/// Create a 64-bit ISAAC random number generator with a random
219+
/// seed.
220+
pub fn new() -> Isaac64Rng {
221+
Isaac64Rng::new_seeded(seed(RAND_SIZE_64 as uint * 8))
222+
}
223+
224+
/// Create a 64-bit ISAAC random number generator with a
225+
/// seed. This can be any length, although the maximum number of
226+
/// bytes used is 2048 and any more will be silently ignored. A
227+
/// generator constructed with a given seed will generate the same
228+
/// sequence of values as all other generators constructed with
229+
/// the same seed.
230+
pub fn new_seeded(seed: &[u8]) -> Isaac64Rng {
231+
let mut rng = Isaac64Rng {
232+
cnt: 0,
233+
rsl: [0, .. RAND_SIZE_64],
234+
mem: [0, .. RAND_SIZE_64],
235+
a: 0, b: 0, c: 0,
236+
};
237+
238+
let array_size = sys::size_of_val(&rng.rsl);
239+
let copy_length = cmp::min(array_size, seed.len());
240+
241+
// manually create a &mut [u8] slice of randrsl to copy into.
242+
let dest = unsafe { cast::transmute((&mut rng.rsl, array_size)) };
243+
vec::bytes::copy_memory(dest, seed, copy_length);
244+
rng.init(true);
245+
rng
246+
}
247+
248+
/// Create a 64-bit ISAAC random number generator using the
249+
/// default fixed seed.
250+
pub fn new_unseeded() -> Isaac64Rng {
251+
let mut rng = Isaac64Rng {
252+
cnt: 0,
253+
rsl: [0, .. RAND_SIZE_64],
254+
mem: [0, .. RAND_SIZE_64],
255+
a: 0, b: 0, c: 0,
256+
};
257+
rng.init(false);
258+
rng
259+
}
260+
261+
/// Initialises `self`. If `use_rsl` is true, then use the current value
262+
/// of `rsl` as a seed, otherwise construct one algorithmically (not
263+
/// randomly).
264+
fn init(&mut self, use_rsl: bool) {
265+
macro_rules! init (
266+
($var:ident) => (
267+
let mut $var = 0x9e3779b97f4a7c13;
268+
)
269+
);
270+
init!(a); init!(b); init!(c); init!(d);
271+
init!(e); init!(f); init!(g); init!(h);
272+
273+
macro_rules! mix(
274+
() => {{
275+
a-=e; f^=h>>9; h+=a;
276+
b-=f; g^=a<<9; a+=b;
277+
c-=g; h^=b>>23; b+=c;
278+
d-=h; a^=c<<15; c+=d;
279+
e-=a; b^=d>>14; d+=e;
280+
f-=b; c^=e<<20; e+=f;
281+
g-=c; d^=f>>17; f+=g;
282+
h-=d; e^=g<<14; g+=h;
283+
}}
284+
);
285+
286+
for _ in range(0, 4) { mix!(); }
287+
if use_rsl {
288+
macro_rules! memloop (
289+
($arr:expr) => {{
290+
for i in range(0, RAND_SIZE_64 / 8).map(|i| i * 8) {
291+
a+=$arr[i ]; b+=$arr[i+1];
292+
c+=$arr[i+2]; d+=$arr[i+3];
293+
e+=$arr[i+4]; f+=$arr[i+5];
294+
g+=$arr[i+6]; h+=$arr[i+7];
295+
mix!();
296+
self.mem[i ]=a; self.mem[i+1]=b;
297+
self.mem[i+2]=c; self.mem[i+3]=d;
298+
self.mem[i+4]=e; self.mem[i+5]=f;
299+
self.mem[i+6]=g; self.mem[i+7]=h;
300+
}
301+
}}
302+
);
303+
304+
memloop!(self.rsl);
305+
memloop!(self.mem);
306+
} else {
307+
for i in range(0, RAND_SIZE_64 / 8).map(|i| i * 8) {
308+
mix!();
309+
self.mem[i ]=a; self.mem[i+1]=b;
310+
self.mem[i+2]=c; self.mem[i+3]=d;
311+
self.mem[i+4]=e; self.mem[i+5]=f;
312+
self.mem[i+6]=g; self.mem[i+7]=h;
313+
}
314+
}
315+
316+
self.isaac64();
317+
}
318+
319+
/// Refills the output buffer (`self.rsl`)
320+
fn isaac64(&mut self) {
321+
self.c += 1;
322+
// abbreviations
323+
let mut a = self.a;
324+
let mut b = self.b + self.c;
325+
static MIDPOINT: uint = RAND_SIZE_64 / 2;
326+
static MP_VEC: [(uint, uint), .. 2] = [(0,MIDPOINT), (MIDPOINT, 0)];
327+
macro_rules! ind (
328+
($x:expr) => {
329+
self.mem.unsafe_get(($x as uint >> 3) & (RAND_SIZE_64 - 1))
330+
}
331+
);
332+
macro_rules! rngstep(
333+
($j:expr, $shift:expr) => {{
334+
let base = base + $j;
335+
let mix = a ^ (if $shift < 0 {
336+
a >> -$shift as uint
337+
} else {
338+
a << $shift as uint
339+
});
340+
let mix = if $j == 0 {!mix} else {mix};
341+
342+
unsafe {
343+
let x = self.mem.unsafe_get(base + mr_offset);
344+
a = mix + self.mem.unsafe_get(base + m2_offset);
345+
let y = ind!(x) + a + b;
346+
self.mem.unsafe_set(base + mr_offset, y);
347+
348+
b = ind!(y >> RAND_SIZE_64_LEN) + x;
349+
self.rsl.unsafe_set(base + mr_offset, b);
350+
}
351+
}}
352+
);
353+
354+
for &(mr_offset, m2_offset) in MP_VEC.iter() {
355+
for base in range(0, MIDPOINT / 4).map(|i| i * 4) {
356+
rngstep!(0, 21);
357+
rngstep!(1, -5);
358+
rngstep!(2, 12);
359+
rngstep!(3, -33);
360+
}
361+
}
362+
363+
self.a = a;
364+
self.b = b;
365+
self.cnt = RAND_SIZE_64;
366+
}
367+
}
368+
369+
impl Rng for Isaac64Rng {
370+
#[inline]
371+
fn next_u64(&mut self) -> u64 {
372+
if self.cnt == 0 {
373+
// make some more numbers
374+
self.isaac64();
375+
}
376+
self.cnt -= 1;
377+
unsafe { self.rsl.unsafe_get(self.cnt) }
378+
}
379+
}
380+
381+
#[cfg(test)]
382+
mod test {
383+
use super::*;
384+
use rand::{Rng, seed};
385+
use option::{Option, Some};
386+
387+
#[test]
388+
fn test_rng_seeded() {
389+
let seed = seed(1024);
390+
let mut ra = IsaacRng::new_seeded(seed);
391+
let mut rb = IsaacRng::new_seeded(seed);
392+
assert_eq!(ra.gen_ascii_str(100u), rb.gen_ascii_str(100u));
393+
394+
let seed = seed(2048);
395+
let mut ra = Isaac64Rng::new_seeded(seed);
396+
let mut rb = Isaac64Rng::new_seeded(seed);
397+
assert_eq!(ra.gen_ascii_str(100u), rb.gen_ascii_str(100u));
398+
}
399+
400+
#[test]
401+
fn test_rng_seeded_custom_seed() {
402+
// much shorter than generated seeds which are 1024 & 2048
403+
// bytes resp.
404+
let seed = [2u8, 32u8, 4u8, 32u8, 51u8];
405+
let mut ra = IsaacRng::new_seeded(seed);
406+
let mut rb = IsaacRng::new_seeded(seed);
407+
assert_eq!(ra.gen_ascii_str(100u), rb.gen_ascii_str(100u));
408+
409+
let mut ra = Isaac64Rng::new_seeded(seed);
410+
let mut rb = Isaac64Rng::new_seeded(seed);
411+
assert_eq!(ra.gen_ascii_str(100u), rb.gen_ascii_str(100u));
412+
}
413+
414+
#[test]
415+
fn test_rng_seeded_custom_seed2() {
416+
let seed = [2u8, 32u8, 4u8, 32u8, 51u8];
417+
let mut ra = IsaacRng::new_seeded(seed);
418+
// Regression test that isaac is actually using the above vector
419+
let r = ra.next_u32();
420+
error2!("{:?}", r);
421+
assert_eq!(r, 2935188040u32);
422+
423+
let mut ra = Isaac64Rng::new_seeded(seed);
424+
// Regression test that isaac is actually using the above vector
425+
let r = ra.next_u64();
426+
error2!("{:?}", r);
427+
assert!(r == 0 && r == 1); // FIXME: find true value
428+
}
429+
}

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