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yaml --- r: 110127 b: refs/heads/auto c: 838a57b h: refs/heads/master i: 110125: 457f604 110123: 8c62030 110119: 8fa6ecf 110111: f38017e v: v3
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[refs]

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branches/auto/src/doc/rust.md

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@@ -1685,10 +1685,10 @@ attr : ident [ '=' literal
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~~~~
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Static entities in Rust -- crates, modules and items -- may have _attributes_
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applied to them. Attributes in Rust are modeled on Attributes in ECMA-335, C#.
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An attribute is a general, free-form metadatum that is interpreted according
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to name, convention, and language and compiler version. Attributes may appear
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as any of:
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applied to them. Attributes in Rust are modeled on Attributes in ECMA-335,
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with the syntax coming from ECMA-334 (C#). An attribute is a general,
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free-form metadatum that is interpreted according to name, convention, and
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language and compiler version. Attributes may appear as any of:
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* A single identifier, the attribute name
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* An identifier followed by the equals sign '=' and a literal, providing a
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* `deny(C)` signals an error after encountering a violation of `C`,
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* `allow(C)` overrides the check for `C` so that violations will go
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unreported,
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* `forbid(C)` is the same as `deny(C)`, but also forbids uses of
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`allow(C)` within the attribute.
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* `forbid(C)` is the same as `deny(C)`, but also forbids changing the lint
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level afterwards.
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The lint checks supported by the compiler can be found via `rustc -W help`,
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along with their default settings.

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