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yaml --- r: 34044 b: refs/heads/snap-stage3 c: 65a1287 h: refs/heads/master v: v3
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[refs]

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refs/heads/master: cd6f24f9d14ac90d167386a56e7a6ac1f0318195
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refs/heads/snap-stage1: e33de59e47c5076a89eadeb38f4934f58a3618a6
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refs/heads/snap-stage3: 01c0971172578ac170b3ae07c35ae416644ca1ef
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refs/heads/snap-stage3: 65a1287f53c11718fa2cb153f2046af701c9cf9a
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refs/heads/try: d324a424d8f84b1eb049b12cf34182bda91b0024
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refs/tags/release-0.1: 1f5c5126e96c79d22cb7862f75304136e204f105
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refs/heads/ndm: f3868061cd7988080c30d6d5bf352a5a5fe2460b

branches/snap-stage3/doc/tutorial.md

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elements: ~[mut T]
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}
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enum Maybe<T> {
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Just(T),
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Nothing
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enum Option<T> {
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Some(T),
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None
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}
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~~~~
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These declarations can be instantiated to valid types like `Set<int>`,
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`Stack<int>` and `Maybe<int>`.
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`Stack<int>` and `Option<int>`.
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The last type in that example, `Option`, appears frequently in Rust code.
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Because Rust does not have null pointers (except in unsafe code), we need
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another way to write a function whose result isn't defined on every possible
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combination of arguments of the appropriate types. The usual way is to write
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a function that returns `Option<T>` instead of `T`.
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~~~~
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fn radius(shape: Shape) -> Option<float> {
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match shape {
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Circle(_, radius) => Some(radius),
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Rectangle(*) => None
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}
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}
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~~~~
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The Rust compiler compiles generic functions very efficiently by
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*monomorphizing* them. *Monomorphization* is a fancy name for a simple

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