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refs/heads/master: cd6f24f9d14ac90d167386a56e7a6ac1f0318195
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refs/heads/snap-stage1: e33de59e47c5076a89eadeb38f4934f58a3618a6
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- refs/heads/snap-stage3: 191b328f31556e473c0dd934d8b7cbce2c032aea
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+ refs/heads/snap-stage3: 41870da5ad9d995d915ff24560ce269f8fa79690
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refs/heads/try: d324a424d8f84b1eb049b12cf34182bda91b0024
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refs/tags/release-0.1: 1f5c5126e96c79d22cb7862f75304136e204f105
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refs/heads/ndm: f3868061cd7988080c30d6d5bf352a5a5fe2460b
Original file line number Diff line number Diff line change @@ -1956,8 +1956,8 @@ fn radius(shape: Shape) -> Option<float> {
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The Rust compiler compiles generic functions very efficiently by
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* monomorphizing* them. * Monomorphization* is a fancy name for a simple
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- idea: generate a separate copy of each generic function at each call
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- site where it is called, a copy that is specialized to the argument
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+ idea: generate a separate copy of each generic function at each call site,
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+ a copy that is specialized to the argument
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types and can thus be optimized specifically for them. In this
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respect, Rust's generics have similar performance characteristics to
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C++ templates.
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