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lines changed Original file line number Diff line number Diff line change @@ -7,7 +7,7 @@ refs/tags/release-0.1: 1f5c5126e96c79d22cb7862f75304136e204f105
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refs/heads/ndm: f3868061cd7988080c30d6d5bf352a5a5fe2460b
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refs/heads/try2: a810c03263670238bccd64cabb12a23a46e3a278
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refs/heads/incoming: e90142e536c150df0d9b4b2f11352152177509b5
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- refs/heads/dist-snap: 191b328f31556e473c0dd934d8b7cbce2c032aea
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+ refs/heads/dist-snap: 41870da5ad9d995d915ff24560ce269f8fa79690
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refs/tags/release-0.2: c870d2dffb391e14efb05aa27898f1f6333a9596
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refs/tags/release-0.3: b5f0d0f648d9a6153664837026ba1be43d3e2503
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refs/heads/try3: 9387340aab40a73e8424c48fd42f0c521a4875c0
Original file line number Diff line number Diff line change @@ -1956,8 +1956,8 @@ fn radius(shape: Shape) -> Option<float> {
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The Rust compiler compiles generic functions very efficiently by
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* monomorphizing* them. * Monomorphization* is a fancy name for a simple
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- idea: generate a separate copy of each generic function at each call
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- site where it is called, a copy that is specialized to the argument
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+ idea: generate a separate copy of each generic function at each call site,
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+ a copy that is specialized to the argument
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types and can thus be optimized specifically for them. In this
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respect, Rust's generics have similar performance characteristics to
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C++ templates.
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