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[refs]

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@@ -32,7 +32,7 @@ refs/heads/building: 126db549b038c84269a1e4fe46f051b2c15d6970
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refs/heads/beta: 4efc4ec178f6ddf3c8cd268b011f3a04056f9d16
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refs/heads/windistfix: 7608dbad651f02e837ed05eef3d74a6662a6e928
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refs/tags/1.0.0-alpha: e42bd6d93a1d3433c486200587f8f9e12590a4d7
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refs/heads/tmp: 9bcae312a39c4ecc93449e40e86d05b776eadd16
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refs/heads/tmp: 9db94498363b4cdf9252084a576bfdb5f13b082f
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refs/tags/1.0.0-alpha.2: 4c705f6bc559886632d3871b04f58aab093bfa2f
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refs/tags/homu-tmp: bea1c4a78e5233ea6f85a2028a26e08c26635fca
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refs/heads/gate: 97c84447b65164731087ea82685580cc81424412

branches/tmp/mk/cfg/x86_64-pc-windows-msvc.mk

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@@ -9,8 +9,8 @@ CFG_STATIC_LIB_NAME_x86_64-pc-windows-msvc=$(1).lib
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CFG_LIB_GLOB_x86_64-pc-windows-msvc=$(1)-*.dll
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CFG_LIB_DSYM_GLOB_x86_64-pc-windows-msvc=$(1)-*.dylib.dSYM
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CFG_JEMALLOC_CFLAGS_x86_64-pc-windows-msvc :=
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CFG_GCCISH_CFLAGS_x86_64-pc-windows-msvc := -MD
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CFG_GCCISH_CXXFLAGS_x86_64-pc-windows-msvc := -MD
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CFG_GCCISH_CFLAGS_x86_64-pc-windows-msvc :=
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CFG_GCCISH_CXXFLAGS_x86_64-pc-windows-msvc :=
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CFG_GCCISH_LINK_FLAGS_x86_64-pc-windows-msvc :=
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CFG_GCCISH_DEF_FLAG_x86_64-pc-windows-msvc :=
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CFG_LLC_FLAGS_x86_64-pc-windows-msvc :=

branches/tmp/src/doc/reference.md

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@@ -1367,6 +1367,7 @@ Traits can include default implementations of methods, as in:
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```
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trait Foo {
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fn bar(&self);
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fn baz(&self) { println!("We called baz."); }
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}
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```

branches/tmp/src/doc/trpl/const-and-static.md

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@@ -64,7 +64,10 @@ unsafe {
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[unsafe]: unsafe.html
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Furthermore, any type stored in a `static` must be `Sync`.
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Furthermore, any type stored in a `static` must be `Sync`, and may not have
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a [`Drop`][drop] implementation.
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[drop]: drop.html
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# Initializing
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@@ -78,3 +81,7 @@ Almost always, if you can choose between the two, choose `const`. It’s pretty
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rare that you actually want a memory location associated with your constant,
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and using a const allows for optimizations like constant propagation not only
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in your crate but downstream crates.
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A const can be thought of as a `#define` in C: it has metadata overhead but it
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has no runtime overhead. “Should I use a #define or a static in C,” is largely
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the same question as whether you should use a const or a static in Rust.

branches/tmp/src/doc/trpl/dining-philosophers.md

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@@ -674,13 +674,9 @@ let handles: Vec<_> = philosophers.into_iter().map(|p| {
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Finally, inside of our `map()`/`collect()` loop, we call `table.clone()`. The
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`clone()` method on `Arc<T>` is what bumps up the reference count, and when it
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goes out of scope, it decrements the count. This is needed so that we know how
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many references to `table` exist across our threads. If we didn’t have a count,
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we wouldn’t know how to deallocate it.
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You’ll notice we can introduce a new binding to `table` here, and it will
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shadow the old one. This is often used so that you don’t need to come up with
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two unique names.
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goes out of scope, it decrements the count. You’ll notice we can introduce a
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new binding to `table` here, and it will shadow the old one. This is often used
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so that you don’t need to come up with two unique names.
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With this, our program works! Only two philosophers can eat at any one time,
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and so you’ll get some output like this:

branches/tmp/src/doc/trpl/ffi.md

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@@ -342,10 +342,8 @@ Note that frameworks are only available on OSX targets.
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The different `kind` values are meant to differentiate how the native library
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participates in linkage. From a linkage perspective, the rust compiler creates
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two flavors of artifacts: partial (rlib/staticlib) and final (dylib/binary).
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Native dynamic library and framework dependencies are propagated to the final
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artifact boundary, while static library dependencies are not propagated at
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all, because the static libraries are integrated directly into the subsequent
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artifact.
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Native dynamic libraries and frameworks are propagated to the final artifact
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boundary, while static libraries are not propagated at all.
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A few examples of how this model can be used are:
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branches/tmp/src/doc/trpl/method-syntax.md

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# Chaining method calls
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So, now we know how to call a method, such as `foo.bar()`. But what about our
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original example, `foo.bar().baz()`? This is called ‘method chaining’. Let’s
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look at an example:
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original example, `foo.bar().baz()`? This is called ‘method chaining’, and we
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can do it by returning `self`.
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```rust
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struct Circle {

branches/tmp/src/doc/trpl/patterns.md

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This prints `Got an int!`.
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If you’re using `if` with multiple patterns, the `if` applies to both sides:
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```rust
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let x = 4;
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let y = false;
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match x {
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4 | 5 if y => println!("yes"),
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_ => println!("no"),
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}
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```
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This prints `no`, because the `if` applies to the whole of `4 | 5`, and not to
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just the `5`, In other words, the the precedence of `if` behaves like this:
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```text
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(4 | 5) if y => ...
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```
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not this:
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```text
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4 | (5 if y) => ...
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```
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# ref and ref mut
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If you want to get a [reference][ref], use the `ref` keyword:

branches/tmp/src/doc/trpl/references-and-borrowing.md

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@@ -151,9 +151,9 @@ As it turns out, there are rules.
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Here’s the rules about borrowing in Rust:
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First, any borrow must last for a scope no greater than that of the owner.
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Second, you may have one or the other of these two kinds of borrows, but not
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both at the same time:
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First, any borrow must last for a smaller scope than the owner. Second, you may
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have one or the other of these two kinds of borrows, but not both at the same
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time:
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* one or more references (`&T`) to a resource.
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* exactly one mutable reference (`&mut T`)

branches/tmp/src/librustc/middle/traits/README.md

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@@ -120,7 +120,7 @@ implement `Convert` like so:
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```rust
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impl Convert<uint> for int { ... } // int -> uint
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impl Convert<int> for uint { ... } // uint -> int
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impl Convert<int> for uint { ... } // uint -> uint
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```
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Now imagine there is some code like the following:

branches/tmp/src/libstd/sys/common/backtrace.rs

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// 2. For each element of the path, emit the length plus the element
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// 3. End the path with "E"
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//
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// For example, "_ZN4testE" => "test" and "_ZN3foo3barE" => "foo::bar".
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// For example, "_ZN4testE" => "test" and "_ZN3foo3bar" => "foo::bar".
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//
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// We're the ones printing our backtraces, so we can't rely on anything else to
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// demangle our symbols. It's *much* nicer to look at demangled symbols, so

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